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Crash on graphics card out of memory when large voxel deformations are loaded
Won't Fix
Several players on our server complained that they are unable to play consistently. Crashing immediately after logging in or spawning on their base. After investigation we found out it was caused by the the asteroid with huge dug out tunnel system within it by the same faction.
Seems the error is not consistent, some people on the same spot have this issue, some don't.
reinstall, validation, deletion of local AppData files was tried, Only the asteroid deletion resolved the issue for them.
Client log's don't show any error, they just end abruptly as they are trying to connect during the voxel definition load.
Graphics cards in question from the players I was able tor each this morning:
Geforce GTX 1050 Max-Q 3GB
RTX 2070
2022-02-09 22:01:15.847 - Thread: 1 -> Info: Planet generator name: Pertam 2022-02-09 22:01:15.848 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-10015450 Y:-235408 Z:2297550 Radius: 0 AtmosphereRadius: 122500 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = <null> EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Pertam Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = <null> Environm
2022-02-09 21:32:31.830 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Kepler-1649c-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:11730499 Y:127797 Z:2597658 Radius: 0 AtmosphereRadius: 96250 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Kepler-1649c EnvironmentId = <null> EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Kepler-1649c HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Kepler-1649c Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = <null> EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] WeatherGenerators = System.Collections.Generic.List`1[VRage.Game.MyWeatherGeneratorSettings] WeatherFrequencyMin = 800 WeatherFrequencyMax = 5400 GlobalWeather = False MaxBotCount = 16 MaxBotsPerPlayer = 32 Difficulty = DifficultyNormal Id = MyObjectBuilder_PlanetGeneratorDefinition/Kepler-1649c DisplayNameEnum = <null> DescriptionEnum = <null> DisplayNameString = <null> DescriptionString = <null> DescriptionArgs = <null> Icons = <null> Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = <null> DisplayNameText = <null> DescriptionText = <null> UserCreated: False InitializeComponents: False 2022-02-09 21:32:37.891 - Thread: 1 -> Warning: Server failed to update game inventory items.
2022-02-09 18:55:30.163 - Thread: 1 -> Info: Planet generator name: Pertam 2022-02-09 18:55:30.164 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Pertam-12345d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-10015450 Y:-235408 Z:2297550 Radius: 0 AtmosphereRadius: 122500 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.2 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Pertam EnvironmentId = <null> EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Pertam HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.025, 0.025] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.2 Atmosphere
Hello, BookBurner!
Sorry to hear you're experiencing issues.
Firstly, is the world you are running for your server with mods at all? Any scripts? Is the world quite intense with other items? Grids etc? Or, fairly new?
Is it possible to see a full log from one of the users that have experienced the issue? I appreciate you've supplied some information but would be great to see the full log.
Ultimately, we will require some kind of reliable steps to report this internally if you're able to do this? :)
I appreciate the users have tried a couple of the below but may be worth trying things they have not done so yet
Kind Regards
Laura, QA Department
Hello, BookBurner!
Sorry to hear you're experiencing issues.
Firstly, is the world you are running for your server with mods at all? Any scripts? Is the world quite intense with other items? Grids etc? Or, fairly new?
Is it possible to see a full log from one of the users that have experienced the issue? I appreciate you've supplied some information but would be great to see the full log.
Ultimately, we will require some kind of reliable steps to report this internally if you're able to do this? :)
I appreciate the users have tried a couple of the below but may be worth trying things they have not done so yet
Kind Regards
Laura, QA Department
Hello,
Since there are no new comments in this topic and we are still not able to reproduce it,
we are closing this thread as outdated. In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
Since there are no new comments in this topic and we are still not able to reproduce it,
we are closing this thread as outdated. In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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