[Custom Turret Block] AI shaking turrets
Custom Turrets AI apparently struggles with aiming if turret's centre of mass is away from axis of rotation.
Once close to the target it does not stop and lock on target but oscilates fast between min/max velocity of rotor resulting in shaking and being unable to hit anything.
This is not clang, as issue only appears when turret ai is enabled, and manual control is fine.
Reducing speed of turret rotation close to zero reduced amplitude of shaking but it was still there. But it's not a good remedy as turret with very slow rotation can't track anything but very distant targets, but then even minimal shake makes it miss every time.
To remedy this, when turret is close to point straight at target it should gradually reduce RPM the closer it is to prevent infinite loop of overshooting and overcorrecting.
Turrets in example videos use default settings as the blocks were placed. No changes in block settings were able to get rid of the issue, unless grid was built to be perfectly balanced.
Below are links to example videos:
Hello, UfoL!
Sorry to hear you're experiencing this issue. I appreciate the videos provided. I have tried to reproduce a similar setup to what I can see in your video but I'm not getting the shaking results you have. Could you please provide a save file with this in it so I can experience it for myself and see what settings/setup you have?
Please share reliable reproduction steps too :)
Kind Regards
Laura, QA Departement
Hello, UfoL!
Sorry to hear you're experiencing this issue. I appreciate the videos provided. I have tried to reproduce a similar setup to what I can see in your video but I'm not getting the shaking results you have. Could you please provide a save file with this in it so I can experience it for myself and see what settings/setup you have?
Please share reliable reproduction steps too :)
Kind Regards
Laura, QA Departement
Hello, Engineers!
It´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
It´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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