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[BUG] WF2 Railgun keeps all charge when making blueprint -> Rapid firing railgun exploit created

Seva shared this bug 2 years ago
Solved

Watch this video first, exploiting the bug by rapid firing the railgun: https://youtu.be/ZGU681g2UXI

This is possible due to the railgun holding the FULL charge when making a blueprint and projecting it and then: shoot, grind, weld, repeat.

How to recreate?

  • Place a (large grid) railgun, power and charge it to FULL.
  • Delete all blocks but the railgun.
  • Make a blueprint from it.
  • Project it and weld it either by hand or ship welder.
  • The railgun will still be at full charge and is ready to fire.

Did not try it with a small railgun yet.

Also this does NOT occur with batteries.

A similar problem exists with the artillery, building it skips the reload time which you can exploit with grinding it down completely and welding it using a projector. Will make a seperate topic.

I hope this gets fixed quickly as this makes for a some really bad pvp fights.

Replies (2)

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2

Hello, Seva!

Thank you for the steps to reproduce this issue. I have reproduced it and reported it internally.

Kind Regards

Laura, QA Department

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1

Hello, Engineer!

I'm happy to announce that this issue will be fixed with new game version 201.

Kind Regards

Keen Software House: QA Department

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