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[BUG] WF2 Railgun keeps all charge when making blueprint -> Rapid firing railgun exploit created
Solved
Watch this video first, exploiting the bug by rapid firing the railgun: https://youtu.be/ZGU681g2UXI
This is possible due to the railgun holding the FULL charge when making a blueprint and projecting it and then: shoot, grind, weld, repeat.
How to recreate?
- Place a (large grid) railgun, power and charge it to FULL.
- Delete all blocks but the railgun.
- Make a blueprint from it.
- Project it and weld it either by hand or ship welder.
- The railgun will still be at full charge and is ready to fire.
Did not try it with a small railgun yet.
Also this does NOT occur with batteries.
A similar problem exists with the artillery, building it skips the reload time which you can exploit with grinding it down completely and welding it using a projector. Will make a seperate topic.
I hope this gets fixed quickly as this makes for a some really bad pvp fights.
Hello, Seva!
Thank you for the steps to reproduce this issue. I have reproduced it and reported it internally.
Kind Regards
Laura, QA Department
Hello, Seva!
Thank you for the steps to reproduce this issue. I have reproduced it and reported it internally.
Kind Regards
Laura, QA Department
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
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