Lightning Crash/Broken Feature [1.200.025]
As of 1.200.025 my game is experiencing a crash related to lightning firing. I also noticed admin menu "Create Lightning" either doesn't work or crashes the game.
Natural Lightning Crash:
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.CreateLightning(Vector3D position, MyObjectBuilder_WeatherLightning lightning, Boolean doDamage)
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.CreateRandomLightning(MyObjectBuilder_WeatherEffect weatherEffect, MyObjectBuilder_WeatherLightning lightningBuilder, Boolean doHitGrid, Boolean doHitPlayer)
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdatePlanetDataServer()
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Admin Menu Lightning Crash:
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.CreateLightning(Vector3D position, MyObjectBuilder_WeatherLightning lightning, Boolean doDamage)
at Sandbox.Game.Gui.MyGuiScreenAdminMenu.CreateLightning(MyGuiControlButton obj)
at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1)
at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Game.Gui.MyGuiScreenAdminMenu.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Thanks for your help!
Hello, Valikai,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Valikai,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Valikai,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Valikai,
thanks for letting us know.
The issue was successfully reproduced and put into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to announce that this issue is fixed in v200.027 hotfix!
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to announce that this issue is fixed in v200.027 hotfix!
Kind Regards
Keen Software House: QA Department
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