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Dedicated Server: Searchlight not working following character
Solved
As title says, on Dedicated Server, setting the searchlight to Characters, Friendly, do not track the players.
When trying in a Single Player world it work correctly.
Also, Idle Movement is still not working on Dedicated Server, even just as a client-side animation
Same. I didn't try to make a fresh world but it's not working on my existing world. I'm running no mods.
Same. I didn't try to make a fresh world but it's not working on my existing world. I'm running no mods.
Having the same issue
Having the same issue
I also have a problem with the tracking. Not in a dedicated server but multiplayer in general. But I've found out, that they track me when they're on a ship, but not on any stationary grid. I don't think that's intended.
I also have a problem with the tracking. Not in a dedicated server but multiplayer in general. But I've found out, that they track me when they're on a ship, but not on any stationary grid. I don't think that's intended.
Hello, Engineers!
Sorry to hear you're having this issue. I have just tried this on a dedicated server with these settings (in the video) and it seems to be working for me. Could someone provide a save file where they are experiencing the issue?
Kind Regards
Laura, QA Department
Hello, Engineers!
Sorry to hear you're having this issue. I have just tried this on a dedicated server with these settings (in the video) and it seems to be working for me. Could someone provide a save file where they are experiencing the issue?
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for the saves. I can absolutely reproduce the issue with your saves but when I blueprint them and put them into a new server, the issue is not present. It seems like it is only an issue in your particular saves and not fresh from my side. Are the servers all created via Nitrado or is this not something in common? I need to be able to reproduce the issue myself and so far each dedicated scenario I create, the searchlight follows my character as shown in my previous video.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you for the saves. I can absolutely reproduce the issue with your saves but when I blueprint them and put them into a new server, the issue is not present. It seems like it is only an issue in your particular saves and not fresh from my side. Are the servers all created via Nitrado or is this not something in common? I need to be able to reproduce the issue myself and so far each dedicated scenario I create, the searchlight follows my character as shown in my previous video.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you so much for your input and help! drakray, you made me think when you mentioned built vs spawned. What I found was that the Searchlight will follow you without issue if you are playing in 'Empty world' creative mode. If you try it in anything else for example 'Earth Planet' in either creative or survival, it will not follow you. You've all been great on this one :) I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you so much for your input and help! drakray, you made me think when you mentioned built vs spawned. What I found was that the Searchlight will follow you without issue if you are playing in 'Empty world' creative mode. If you try it in anything else for example 'Earth Planet' in either creative or survival, it will not follow you. You've all been great on this one :) I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, Engineers!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
I am still seeing this issue on an existing world.
It partially worked. A small grid vehicle, with two search lights, one would track me, the other would not. Static Large Grid, multiple search lights in various placements, none would track me.
I am still seeing this issue on an existing world.
It partially worked. A small grid vehicle, with two search lights, one would track me, the other would not. Static Large Grid, multiple search lights in various placements, none would track me.
Can confirm also in v.1.201. Existing world on DS. Tested with static and dynamic LG. Searchlights wont track character or SG dynamic grid. Tried turning on/off, grinding down/welding up, changing settings but no luck.
Can confirm also in v.1.201. Existing world on DS. Tested with static and dynamic LG. Searchlights wont track character or SG dynamic grid. Tried turning on/off, grinding down/welding up, changing settings but no luck.
Same issue still persists. Updates are installed. Survival World created locally.
Same issue still persists. Updates are installed. Survival World created locally.
Thanks
Thanks
Marked as solved and archived but bug is still present?
Marked as solved and archived but bug is still present?
This definitely still happens but this marked as "solved"???
This definitely still happens but this marked as "solved"???
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