[Custom Turret Controller] Add option to choose multiple azimuth and elevation rotors
Some turrets need multiple elevation rotors (or azimuth rotors) like for example this one:
As you can see it's a T shaped turret, with 3 rotors. The Custom Turret Controller block can't be used to control it right now, but it would be really useful. Especially if Solar Tracking is added, since many tracking solar panels designs are T shaped.
One way to implement this is to let players select a group of rotors, or alternatively use a multi-selection GUI like the one used to select guns. For each rotor selected there must be some way to invert the rotation, since the rotors face opposite directions.
Alternatively an option in the Rotor settings can be added to pair rotors. Paired rotors will move together, if one moves by some amount the other one will move by the same amount, but optionally in the opposite direction.
What I just said should also be applied to hinges.
If you agree please give a thumb up.
This would also allow other interesting creations, such as a height-adjustable connector mounted on an arm made with two hinges operating in opposite directions. This would allow the player to lift that connector while keeping it level.
This would also allow other interesting creations, such as a height-adjustable connector mounted on an arm made with two hinges operating in opposite directions. This would allow the player to lift that connector while keeping it level.
Or if the target copy had a designater setting so that camera set to the control block would share the target within its group it ciuld work for turret grouping as well
Or if the target copy had a designater setting so that camera set to the control block would share the target within its group it ciuld work for turret grouping as well
I wanted this for a drill rig where I used double hinges to make it fold together and wanted both to open up together.
And on that note, why not add the scroll wheel for a third axis to make it even more versatile to control cranes and welders and such.
That would be so very powerful and replace many easy scripted solutions (not more advanced sure, but for a simple crane it would be quite enough with 3 levels of control.
I wanted this for a drill rig where I used double hinges to make it fold together and wanted both to open up together.
And on that note, why not add the scroll wheel for a third axis to make it even more versatile to control cranes and welders and such.
That would be so very powerful and replace many easy scripted solutions (not more advanced sure, but for a simple crane it would be quite enough with 3 levels of control.
I really want my turret to work, so please do this.
And all the other cool things you could do if this is added, sound like a lot of fun to play around with.
I really want my turret to work, so please do this.
And all the other cool things you could do if this is added, sound like a lot of fun to play around with.
Yesssssss we need this, every turret script has dual elevation options, but the vanilla doesn't, this negates so many cool design possibilities!
Yesssssss we need this, every turret script has dual elevation options, but the vanilla doesn't, this negates so many cool design possibilities!
I would say just allow it to control groups of hinges/rotors. Then I could use it instead of Marts for things.
I would say just allow it to control groups of hinges/rotors. Then I could use it instead of Marts for things.
Until then, I suppose we have to make do with rotors that have a center hub and a conveyor port on both ends of the shaft, like nukeguard's Dual Head 1x1 Advanced Rotor https://steamcommunity.com/sharedfiles/filedetails/?id=1525239926, at least for those turrets.
Until then, I suppose we have to make do with rotors that have a center hub and a conveyor port on both ends of the shaft, like nukeguard's Dual Head 1x1 Advanced Rotor https://steamcommunity.com/sharedfiles/filedetails/?id=1525239926, at least for those turrets.
I have built a lot of custom turret arms and the major problem was always about how to controll more hinges or rotors.
Like this 2 hinges arm connected to the rover. It is a pain to control rigth now because you can select only one of them. So you end up constantly switching in control panel or add another to the hotbar with options to increase/decrease velocity, but it is far from perfect.
What I always wanted to do is to build a successful mining arm. It works but it falls far behind other mining startegies mainly becasue of cumbersome controls and becasue you CANNOT use right mouse button to mine bigger radius around the drill while controlling the turret. Please fix it.
I have built a lot of custom turret arms and the major problem was always about how to controll more hinges or rotors.
Like this 2 hinges arm connected to the rover. It is a pain to control rigth now because you can select only one of them. So you end up constantly switching in control panel or add another to the hotbar with options to increase/decrease velocity, but it is far from perfect.
What I always wanted to do is to build a successful mining arm. It works but it falls far behind other mining startegies mainly becasue of cumbersome controls and becasue you CANNOT use right mouse button to mine bigger radius around the drill while controlling the turret. Please fix it.
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