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Sensor Blocks are triggered when I enter a Cockpit (Small Block Only)
Solved
So basically the small grid is acting as a player when you enter a cockpit and all sensor blocks get triggered. Doesn't matter how far you are as long as the sensor block and the cockpit block are on the same grid.
Added an image file to show a very simple test setup.
Files:
SmallGridTestSe...
Hello,
Thank you for reporting this issue. We reproduced it and It will be forwarded to our dev team for investigation.
Kind Regards
Keen Software House: QA Department
Hello,
Thank you for reporting this issue. We reproduced it and It will be forwarded to our dev team for investigation.
Kind Regards
Keen Software House: QA Department
same problem even on large grid, all sensors are triggered when I sit at the command seat of a ship and also the sensors on the base to which the ship is connected via connectors
same problem even on large grid, all sensors are triggered when I sit at the command seat of a ship and also the sensors on the base to which the ship is connected via connectors
same on my ship
same on my ship
Hello, Engineers!
I´m happy to announce that this issue is fixed in v200.027 hotfix!
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to announce that this issue is fixed in v200.027 hotfix!
Kind Regards
Keen Software House: QA Department
Seems like my old world is still affected by it (vanilla no mods).
When I created a new world then I could see that the sensor blocks behave differently than before. It used to ignore the player when controlling a cockpit block even though the sensor area was big enough to see both the cockpit and the player. Now it still detects the player while they are controlling a cockpit block.
I added pictures of a setup that used to work but now doesn't because of the new behaviour. Idea was that I had lights turn on automatically when a player gets close and turn off if the leave or enter the seat.
Seems like my old world is still affected by it (vanilla no mods).
When I created a new world then I could see that the sensor blocks behave differently than before. It used to ignore the player when controlling a cockpit block even though the sensor area was big enough to see both the cockpit and the player. Now it still detects the player while they are controlling a cockpit block.
I added pictures of a setup that used to work but now doesn't because of the new behaviour. Idea was that I had lights turn on automatically when a player gets close and turn off if the leave or enter the seat.
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