Multigrid ships tilt in gravity
The problem
Game does not account for gyros on multigrid ships. This results in the ship slowly tilting towards the point of unbalance and eventually flipping over.
You have addressed a similar issue recently with ships "sinking" due to thrusters not accounting for weight of subgrids, but you didn't apply the same logic to gyros so while the ships stay at the same altitude they keep tilting if your subgrids are not positioned so you have a perfect center of mass.
Here is the easily reproducible scenario
In the picture below we have a flying platform with more than enough thrust to keep it afloat even with another ship attached. The attached ship is really just flying containers full of stuff to simulate unbalanced load on the main grid.
This results in the ship slowly tilting to it's side until eventually it flips over.
Considering you have fixed the bug with thrusters not accounting for subgrids, I presume it would make sense to fix gyros as well so the game is consistent? Afterall if you have unbalanced load on single grid ship it doesn't tilt either.
I also made a reddit post here: https://www.reddit.com/r/spaceengineers/comments/si0gh3/dampeners_on_multigrid_ship/?utm_source=share&utm_medium=web2x&context=3
Hello, Adam!
Sorry to hear you're experiencing this issue. Can you please provide your save file with this blueprint? It looks to me as you've mentioned that it's down to being imbalanced/center of gravity issue and working possibly as expected but I'd like to take a look to be sure.
Kind Regards
Laura, QA Department
Hello, Adam!
Sorry to hear you're experiencing this issue. Can you please provide your save file with this blueprint? It looks to me as you've mentioned that it's down to being imbalanced/center of gravity issue and working possibly as expected but I'd like to take a look to be sure.
Kind Regards
Laura, QA Department
Hello, Engineer!
It´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
It´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Adam,
thank you for providing the save with the ships.
After closer investigation on your provided save and some other blueprints/grids, we came to conclusion, that this is not an issue anymore.
While I do understand that it still is happening, please keep in mind that we had this issue in the past as well. It was much worse back then. This "slow tilting" of the grids is actually after the fix.
As it takes more than hour for me to wait for the blue ship to fall to the ground, the tilting is already slow enough. That is not an issue actually, but imprecision in constraint calculation. Exact calculation is impossible with reasonable amount of CPU work.
Kind Regards
Keen Software House: QA Department
Hello, Adam,
thank you for providing the save with the ships.
After closer investigation on your provided save and some other blueprints/grids, we came to conclusion, that this is not an issue anymore.
While I do understand that it still is happening, please keep in mind that we had this issue in the past as well. It was much worse back then. This "slow tilting" of the grids is actually after the fix.
As it takes more than hour for me to wait for the blue ship to fall to the ground, the tilting is already slow enough. That is not an issue actually, but imprecision in constraint calculation. Exact calculation is impossible with reasonable amount of CPU work.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!