Conveyor Rotations Still Bugged
When trying to rotate the conveyer tube and curved conveyer tube, the rotation controls are messed up when placing on a grid.
Specifically: INSERT rotates it 180 degrees left and right, but only when already at 0 or 180 degrees; DELETE rotates 90 degrees left, as intended; PAGE UP makes the rotation noise but does not appear to to anything; PAGE DOWN rotates 90 degrees right, as intended; HOME rotates 90 degrees left, but only if it is at 90 or 270 degrees; END rotates 90 degrees left, but only when it is at 90 or 270 degrees. (read right as clockwise, and left as counter-clockwise)
Which key does which changes depending on the orientation of the support block and the orientation of the character. No other blocks are affected, and it only happens when placing on a grid. Setting the placement mode to gravity-align produces a similar bug but with no rotation animation. Setting placement mode to grid-align functions as free-placement.
I submitted a bug report a while ago, but it was archived due to my use of mods. I've since reinstalled the games several times and removed all mods. The bug persists across all worlds, no matter what settings I use, and is particularly vexing because conveyors are more or less the one block where rotation actually MATTERS.
Failing a solution, could someone provide me with a directory of all SE files so I can manually delete all of them (Steam seems to miss some) and try another reinstall)?
Sounds more like working as designed. Given how a conveyor pipe has only two valid attachment points it's not entirely without sense to restrict the available movement, so the observed behaviour is quite honestly the expected one.
Whether that restriction is necessary, given how the block would either not attach or would just be dropped as a new and separate grid upon placing if that restriction weren't in place is of course debatable but also less a bug than an oversight or a design decision (or lack thereof). After all, such restriction doesn't exist for the small-grid, small conveyors, straight or elbow, and the world is still rotating once every 24 h without plagues of flying rodents.
Sounds more like working as designed. Given how a conveyor pipe has only two valid attachment points it's not entirely without sense to restrict the available movement, so the observed behaviour is quite honestly the expected one.
Whether that restriction is necessary, given how the block would either not attach or would just be dropped as a new and separate grid upon placing if that restriction weren't in place is of course debatable but also less a bug than an oversight or a design decision (or lack thereof). After all, such restriction doesn't exist for the small-grid, small conveyors, straight or elbow, and the world is still rotating once every 24 h without plagues of flying rodents.
Hello, Engineers!
JigBashMop,
thanks for letting usk now. The issue was successfully reproduced and put into our internal system.
Andersenman,
while you might be right on this one, it never hurts to let know about something that you "feel" is broken as a player. And from my side... I did wrote the bug to I see and have clear explanation from designers/programmes :)
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
JigBashMop,
thanks for letting usk now. The issue was successfully reproduced and put into our internal system.
Andersenman,
while you might be right on this one, it never hurts to let know about something that you "feel" is broken as a player. And from my side... I did wrote the bug to I see and have clear explanation from designers/programmes :)
Kind Regards
Keen Software House: QA Department
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