SharpDXException

slimeradio shared this bug 3 years ago
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2020-06-01 18:23:37.096 - Thread: 13 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Параметр задан неверно.

at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateInputLayout(InputElement[] inputElementDescsRef, Int32 numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength, InputLayout inputLayoutOut)
at SharpDX.Direct3D11.InputLayout..ctor(Device device, Byte[] shaderBytecode, InputElement[] elements)
at VRageRender.MyInputLayouts.Init(ShaderByteCodeId byteCodeId, VertexLayoutId vertexLayoutId)
at VRageRender.MyInputLayouts.Create(ShaderByteCodeId byteCodeId, VertexLayoutId vertexLayoutId)
at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable)
at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType)
at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.AddDepthSegment(List`1 parts, MyMwmDataPart prevPart, MyLod lod, MyDepthPartType prevType, Int32 indexStart, Int32 indicesCount)
at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod)
at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy)
at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromMwmData(MyMwmData lodMwmData)
at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model)
2020-06-01 18:23:37.096 - Thread: 13 -> model.LoadState: 3
2020-06-01 18:23:37.123 - Thread: 12 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Параметр задан неверно.

at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateInputLayout(InputElement[] inputElementDescsRef, Int32 numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength, InputLayout inputLayoutOut)
at SharpDX.Direct3D11.InputLayout..ctor(Device device, Byte[] shaderBytecode, InputElement[] elements)
at VRageRender.MyInputLayouts.Init(ShaderByteCodeId byteCodeId, VertexLayoutId vertexLayoutId)
at VRageRender.MyInputLayouts.Create(ShaderByteCodeId byteCodeId, VertexLayoutId vertexLayoutId)
at VRage.Render11.GeometryStage2.Rendering.MyShaderBundleManager.GetShaderBundle(MyRenderPassType pass, MyMeshDrawTechnique technique, MyInstanceLodState state, Boolean isCm, Boolean isNg, Boolean isExt, Boolean metalnessColorable)
at VRage.Render11.GeometryStage2.Model.Preprocess.MyPreprocessedPart.Init(String name, MyLod lod, Int32 indexStart, Int32 indicesCount, MyRenderMaterial material, MyRenderPassType passType)
at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.AddDepthSegment(List`1 parts, MyMwmDataPart prevPart, MyLod lod, MyDepthPartType prevType, Int32 indexStart, Int32 indicesCount)
at VRage.Render11.GeometryStage2.RenderPass.MyDepthRenderPass.PreprocessData(List`1& parts, MyMwmData mwmData, MyLod lod)
at VRage.Render11.GeometryStage2.Model.MyLod.Create(MyMwmData mwmData, Int32 lodNum, MyModelInstanceMaterialsStrategy& modelInstanceMaterialsStrategy)
at VRage.Render11.GeometryStage2.Model.MyModel.LoadFromMwmData(MyMwmData lodMwmData)
at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternal(String filepath, MyModel model)
2020-06-01 18:23:37.123 - Thread: 12 -> model.LoadState: 3
2020-06-01 18:23:37.572 - Thread: 1 -> Exception occured: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId)
at ParallelTasks.Task.WaitOrExecute(Boolean blocking)
at Sandbox.Game.Gui.MyGuiScreenGamePlay.ScreenManagerOnEndOfDraw()
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Task exception, inner exception 0:
System.NullReferenceException: Object reference not set to an instance of an object.
at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternalAsync(WorkData workData)
at ParallelTasks.DelegateWork.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)

Crash while was moving to base in freecam as admin. Dedicated server. v1.194.211

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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