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[1.199.025] Piston velocity set to NaN crashes the game
Solved
By setting the velocity of a piston to a NaN value causes the game to crash as evidently its not meant to support such a value. Unfortunately there seems to be no safe-guard in case it accidentally happens, potentially allowing griefers to crash a server with the help of a piston, power source and a programmable block. The attached blueprint accomplishes just that; when the script initialises it sets the pistons velocty to NaN, causing a crash, thus making the steps to reproduce only to paste that blueprint into a world.
Files:
Keen Crasher.zip
Hello, Slushtrap Gamer!
Sorry to hear you have experienced this issue. Thank you so much for the attached blueprint, this was perfect!
I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, Slushtrap Gamer!
Sorry to hear you have experienced this issue. Thank you so much for the attached blueprint, this was perfect!
I have successfully reproduced the issue and reported it internally.
Kind Regards
Laura, QA Department
Hello, Engineer!
The fix for this is in v200
Thank you.
Kind regards,
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v200
Thank you.
Kind regards,
Keen Software House: QA Department
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