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[1.199.025] Piston velocity set to NaN crashes the game

Slushtrap Gamer shared this bug 2 years ago
Solved

By setting the velocity of a piston to a NaN value causes the game to crash as evidently its not meant to support such a value. Unfortunately there seems to be no safe-guard in case it accidentally happens, potentially allowing griefers to crash a server with the help of a piston, power source and a programmable block. The attached blueprint accomplishes just that; when the script initialises it sets the pistons velocty to NaN, causing a crash, thus making the steps to reproduce only to paste that blueprint into a world.

Replies (2)

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2

Hello, Slushtrap Gamer!

Sorry to hear you have experienced this issue. Thank you so much for the attached blueprint, this was perfect!

I have successfully reproduced the issue and reported it internally.

Kind Regards

Laura, QA Department

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Hello, Engineer!

The fix for this is in v200

Thank you.

Kind regards,

Keen Software House: QA Department

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