[1.197, Crossplay update and hotfix] Rovers turn while going straight forward.
Hello,
The issue appears:
- after the crossplay update (1.197).
- in both creative and survival modes.
- in vanilla and modded saves.
- with and without experimental mode.
- with and without gyroscopes.
- mostly on small grids.
- on every kind of ground, even on grounds made of blocks.
- no matter the power source used by the rover.
- no matter the total mass of the rover.
- no matter the configuration of the suspensions of the rover.
- no matter the size of the wheels: 1x1 3x3 and 5x5.
- no matter the number of wheels. 4, 6, 10, more.
- no matter the velocity.
- after spawning a rover.
- after building a rover from a projector.
- after building a rover from nothing.
The issue is not solved after:
- a complete reinstallation of the game.
- a complete checkup of the integrity of game files.
- removing the cache.
- removing log files (may be stupid but I don't know maybe there will be a miracle by removing them)
The issue is (partially) solved when:
- the version of the game is downgraded to the previous available update (1.196). Note: the issue appears after the crossplay update, not the wasteland update as I built many rovers between the wasteland update and the crossplay updates without issue.
- the content of <SteerAngle> in the file named bp.SBC is manually set to 0, which the game does not do when saving a blueprint. Absolutely works like a charm even after a reload and also when the rover is built from a projector. How to proceed:
- Open bp.sbc in the blueprint folder.
- Replace the content of all <SteerAngle>[...]</SteerAngle> by 0.
- Save.
- Remove bp.sbcb5 to force the game to update the blueprint with the new value.
By "partially", I mean that a fix works, but it is limited by the version of the game or the increasing number of manipulations that must be manually done to solve the issue, which is annoying in every case and even more when playing on consoles.
Description:
For unknown reasons rovers which works fine without issue before the crossplay update suddenly turn in a specific direction as if they were possessed while going straight forward. It's a nightmare. By "working fine", I mean that if a rover goes straight forward, it doesn't turn even at max speed (100m/s), not even a bit: it simply goes straight forward.
In this video the vehicle keeps turning to the right, I have to compensate by turning a bit to the left.
Hello Mad-Catcher!
Thank you very much for bringing this to our attention. Would it please be possible to have a copy of your blueprint that you're using? I've been testing this, this afternoon and have found a blueprint that it seems to happen to every time and also one that for some reason, will stay straight. It would be great to test your blueprint too if at all possible.
Kind Regards
Laura, QA Department
Hello Mad-Catcher!
Thank you very much for bringing this to our attention. Would it please be possible to have a copy of your blueprint that you're using? I've been testing this, this afternoon and have found a blueprint that it seems to happen to every time and also one that for some reason, will stay straight. It would be great to test your blueprint too if at all possible.
Kind Regards
Laura, QA Department
Another video to explain visually the issue, same rover, same ground, different value for <SteerAngle> https://streamable.com/hfhd9j
Another video to explain visually the issue, same rover, same ground, different value for <SteerAngle> https://streamable.com/hfhd9j
Hello Mad-Catcher!
Thank you so much for all of the information and videos. I have successfully reproduced and reported the issue for you.
Kind Regards
Laura, QA Department
Hello Mad-Catcher!
Thank you so much for all of the information and videos. I have successfully reproduced and reported the issue for you.
Kind Regards
Laura, QA Department
This still appears to be broken after the 1.198 update.
This still appears to be broken after the 1.198 update.
Hello, Both!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
Hello, Both!
I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.
Kind Regards
Laura, QA Department
For those who have a giant list of blueprints:
First of all, the blueprints folder is located here: C:\Users\{user}\AppData\Roaming\SpaceEngineers\Blueprints\local
At least you will need an advanced text editor, I use Visual Studio Code (free).
Note: <SteerAngle>.*< will select everything even the replacement text unlike <SteerAngle>-?\d.\d*E?-?\d*?< which is more selective.
Once the steer angle fixed, delete all bp.sbcb5 files:
In case you don't want to modify some blueprints, replace the modified one with the ones from the backup after everything's done.
Once all bp.sbcb files deleted, return in the game, load your blueprints and publish them to commit the update.
For those who have a giant list of blueprints:
First of all, the blueprints folder is located here: C:\Users\{user}\AppData\Roaming\SpaceEngineers\Blueprints\local
At least you will need an advanced text editor, I use Visual Studio Code (free).
Note: <SteerAngle>.*< will select everything even the replacement text unlike <SteerAngle>-?\d.\d*E?-?\d*?< which is more selective.
Once the steer angle fixed, delete all bp.sbcb5 files:
In case you don't want to modify some blueprints, replace the modified one with the ones from the backup after everything's done.
Once all bp.sbcb files deleted, return in the game, load your blueprints and publish them to commit the update.
We debugged it extensively:
Tricky. I would be really interested what's causing this, because it breaks the racing experience.
We debugged it extensively:
Tricky. I would be really interested what's causing this, because it breaks the racing experience.
Hello, Engineers!
Just to let you know that a fix is part of the upcoming Major release :)
Kind Regards
Laura, QA Department
Hello, Engineers!
Just to let you know that a fix is part of the upcoming Major release :)
Kind Regards
Laura, QA Department
Wow! Thank you very much!
It will improve the game a lot for those playing on racing maps.
Wow! Thank you very much!
It will improve the game a lot for those playing on racing maps.
Hello, Engineers!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
All you need to do, when you spot something like this, please tick and untick again the option for rear wheels steering. By doing this, the wheels will center themselves to exact 0 and thus the vehicle shall go straight again.
If any of you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This issue shall be already fixed with new game version (v199.020). Closing this thread, now as fixed.
All you need to do, when you spot something like this, please tick and untick again the option for rear wheels steering. By doing this, the wheels will center themselves to exact 0 and thus the vehicle shall go straight again.
If any of you are still experiencing it even on the newest version, please let us know either by commenting here or opening completely new thread (that´s the better option for us).
Kind Regards
Keen Software House: QA Department
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