[1.197.180] Texture on savannah tree messed up

Marco Leise shared this bug 4 months ago
Reported – Awaiting fix

This bug has been occurring since some time, maybe when Pertam was introduced as I was told. There is one savannah tree that has messed up texture coordinates on its highest LOD.


To reproduce, use these graphics settings:

  • Model detail: High
  • Tree render distance: 4500m (that's what I used, other values probably work)

What it is supposed to look like:

97264ee67f5565f78efaef15c74846c7

What it actually looks like:

e2efece4ffd292fb1c51282530fc57f3

Thanks for taking a look at this!


Best regards,

Marco

Comments (4)

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1

Yup, found it on Pertam and Earthlike savannah biome. Its like bush made out of pine cones lol.

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2

Hello, Engineers!


Thanks for sharing this issue. It was successfully reproduced and put into our internal system.

Kind Regards

Keen Software House: QA Department

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1

This is still an issue as of 1.198.024. Is there an ETA on a fix? I'd love to run on High quality but I build my bases in Savannah locations quite a bit and these things are all over.

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1

Hello, All!

I appreciate there was a comment about the issue and the latest update. The issue has not yet been fixed but will be addressed in upcoming releases.

Kind Regards

Laura, QA Department