[1.197.072] Clang When loading a save
In the process of building a folding Solar Array, I had to save and quit (everything was stable and woking).
After loading, Clang took control of the build (Piston and Hinges used).
It's in a semi-stable state. Stopping (Off) the parts or attempting to move them doesn't help, and applying the "Share inertia tensors" settings result in an explosion.
Video and save file on onedrive (I can upload directly if needed): https://cegepdesherbrooke-my.sharepoint.com/:f:/g/personal/alexandre_huppe_cegepsherbrooke_qc_ca/Eh0eWTf2kQFFmFmznA0XmYIB7BoXct9zZhKF2Jkx9g30tQ?e=JU6Rjg
I'll grind down some parts and test again.
Edit: I Was able to repair by lowering the "Safety Detach" to ~1, wait to stabilize, re-attach some hinges, then deploy the solar array and attach the remaining hinges.
I then saved with the array deployed, loaded the game again and it was stable.
To make a test as complete as I can, I folded the array again, saved and reloaded (same setup as the stat of this post) and Clang was there again when I loaded.