[1.196] Blast door edge collisions still wrong

NovaEngie shared this bug 2 years ago
Outdated

Even after the 1.196 block collision update, the blast door edge, corners, and inverse corners still have incorrect collision meshes and are behaving like pre-1.196 full size blocks on their tapered edge. They are not allowing full size blocks to slip by them or vice versa.

Replies (2)

photo
1

Blast Door blocks aren't on the list of updated blocks, so maybe they just haven't gotten around to updating those yet: https://forum.keenswh.com/threads/update-1-196-server-optimizations.7404250/

photo
1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

Leave a Comment
 
Attach a file