[1.196.016] Welding a blueprinted hinge block sends the grid spinning with strong force.
Reported
Here is a video of a hinge block applying a impulse to the entire ship, destroying my welding ship and killing my character.
Hello, Engineer!
Thank you for contacting us. Could you please provide us with your blueprint or a save of your world where you are experiencing this issue? Thank you!
Any additional information will be greatly appreciated!
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for contacting us. Could you please provide us with your blueprint or a save of your world where you are experiencing this issue? Thank you!
Any additional information will be greatly appreciated!
Kind Regards
Keen Software House: QA Department
Here is the blueprint.
https://steamcommunity.com/sharedfiles/filedetails/?id=2224885235
You can see from the videos the ship was already partially welded up, the un-welded hinge block was next to a finished cargo container in the back and one solid armor block on the side. When the hinge block base came into existence it likely collided with the blocks next to it for the initial moment it was created applying a ghost force.
Here is the blueprint.
https://steamcommunity.com/sharedfiles/filedetails/?id=2224885235
You can see from the videos the ship was already partially welded up, the un-welded hinge block was next to a finished cargo container in the back and one solid armor block on the side. When the hinge block base came into existence it likely collided with the blocks next to it for the initial moment it was created applying a ghost force.
That said, the other post I had that was considered a duplicate of this bug report described more physics issues than just the hinge issue.
Besides the hinge bug: Having landed small ships docked to a large ship, causes sparks from their landing gear and it causes the larger ship to move every few seconds a few centimetres in one direction.
Also connectors on hinge blocks/pistons or rotors, that do not have shared inertia tensor on them or are in a locked state cause any docked ship to sway back and forth violently until it breaks off.
That said, the other post I had that was considered a duplicate of this bug report described more physics issues than just the hinge issue.
Besides the hinge bug: Having landed small ships docked to a large ship, causes sparks from their landing gear and it causes the larger ship to move every few seconds a few centimetres in one direction.
Also connectors on hinge blocks/pistons or rotors, that do not have shared inertia tensor on them or are in a locked state cause any docked ship to sway back and forth violently until it breaks off.
Hello, Erwin!
I appreciate this thread is quite old. Is this still a problem that persists with you? If it has been resolved, I will close this thread for you :) Please let me know.
Kind Regards,
Laura, QA Department
Hello, Erwin!
I appreciate this thread is quite old. Is this still a problem that persists with you? If it has been resolved, I will close this thread for you :) Please let me know.
Kind Regards,
Laura, QA Department
I haven't tried it since I reported it, but I have shared the file for the ship and a video about it above so it can be tested by your Q&A team.
I may look into it this coming week, I'll keep you posted.
I haven't tried it since I reported it, but I have shared the file for the ship and a video about it above so it can be tested by your Q&A team.
I may look into it this coming week, I'll keep you posted.
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