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[1.196.014] Grid position desync on DS
Won't Fix
I've noticed this today:
The landing gears are actually all on the pad and you can see that the ramp and at the far end a pilot seat on a hinge are in their expected positions. Reconnecting to the server (DE#5) fixes the issue and places the ship back down on the pad.
What caught my attention is that the left landing gears are still touching the ground, so it seems like the client side was running full physics on the ship and tried to roll it over to the left without the sub-grids.
What I remember doing was turning that ship off completely earlier that day and doing some runs forth and back to orbit, where I may have run past the sync distance a few times.
Hello,
Thank You very much for your feedback. Please, can you attach blueprint of the ship for better reproduction of the issue?
Hello,
Thank You very much for your feedback. Please, can you attach blueprint of the ship for better reproduction of the issue?
Here you go. I'm almost certain that you will need more cases from other players before you can make sense of what happened there. So place it in the X files for now. ;-)
Here you go. I'm almost certain that you will need more cases from other players before you can make sense of what happened there. So place it in the X files for now. ;-)
Hello, Marco!
I appreciate this thread is quite old, firstly. I have looked at your blueprint to see if this is still an issue and it appears to be intact and not like the attached image. Is this still an issue for you or, can I close this thread? :)
Kind Regards
Laura, QA Department
Hello, Marco!
I appreciate this thread is quite old, firstly. I have looked at your blueprint to see if this is still an issue and it appears to be intact and not like the attached image. Is this still an issue for you or, can I close this thread? :)
Kind Regards
Laura, QA Department
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