[1.196.014] Grid position desync on DS

Marco Leise shared this bug 2 years ago
Won't Fix

I've noticed this today:


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The landing gears are actually all on the pad and you can see that the ramp and at the far end a pilot seat on a hinge are in their expected positions. Reconnecting to the server (DE#5) fixes the issue and places the ship back down on the pad.

What caught my attention is that the left landing gears are still touching the ground, so it seems like the client side was running full physics on the ship and tried to roll it over to the left without the sub-grids.

What I remember doing was turning that ship off completely earlier that day and doing some runs forth and back to orbit, where I may have run past the sync distance a few times.

Replies (3)

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Hello,

Thank You very much for your feedback. Please, can you attach blueprint of the ship for better reproduction of the issue?

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Here you go. I'm almost certain that you will need more cases from other players before you can make sense of what happened there. So place it in the X files for now. ;-)

Files: bp.zip
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Hello, Marco!

I appreciate this thread is quite old, firstly. I have looked at your blueprint to see if this is still an issue and it appears to be intact and not like the attached image. Is this still an issue for you or, can I close this thread? :)

Kind Regards

Laura, QA Department

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Hello Laura,


Since no one else added their "I have the same issue" and I didn't dig deeper and tried to reproduce it on a local DS, I agree with closing the issue. :-)


The blueprint was the original ship in "good condition" for testing. The whole issue was client side: After moving around in the game world for a bit, the server would still have the ship in the correct position, but it would show in a different place on the client until you touched it or otherwise triggered a synchronization of the position.

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Hello, Marco!

Thank you for the reply. I will close this thread but if you do experience this or something new, please create a new thread with any reliable steps for reproduction and appropriate files/videos :)

Kind Regards

Laura, QA Department

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