[1.194.211] Ore detectors low performance with just slightly longer modded range
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I'm using a mod to make max small ore detector range 500m, because I don't like SE planet mining and I installed a mod to make ores spawn deeper.
Now the ore detector freezes the game while searching, and physics continue while I cannot see any change on my screen. After a few seconds of freeze, it finds ores but my vehicles move during the freeze without me being unable to control them.
I didn't have this issue on the previous version with the same settings (now I use even lower graphics). The last major update broke many things with the game.
Just as a confirmation, the previous version had the mod working without freezing? In theory, increasing the range would increase the time needed to search with a cubic factor, assuming the naïve implementation; 500m would take 8 times as long to search as 250m
Just as a confirmation, the previous version had the mod working without freezing? In theory, increasing the range would increase the time needed to search with a cubic factor, assuming the naïve implementation; 500m would take 8 times as long to search as 250m
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
I want to make a little update:
I told that this was happening in 500m but it also happens in 250m, I noticed after trying to remove the freezing. The freeze duration gets smaller but it still exists.
I want to make a little update:
I told that this was happening in 500m but it also happens in 250m, I noticed after trying to remove the freezing. The freeze duration gets smaller but it still exists.
I encountered the same problem!
Yesterday I came back from space down to the planet and as soon as i got below 8000m, my screen froze in regular intervals.
Freeze, then 1 or 2 seconds of normal FPS than freeze again.
I realized later, that this behavior was due to the increasd range of the ore detector from 50 to 500 meters.
BUT: This has nothing to do with the performance! To confirm this, I scaled everything back to bare minimum settings and the problem did not change, so i don't think that speed was the problem.
I used the longer ore detector range before, over a year ago and i didn't encounter this behavior then.
At that time i ran a i5 4670k with a 770 GTX, so vastly inferior hardware.
My pc:
AMD Ryzen 3600
2070 Super
16 gig of RAM
3840x1080
I encountered the same problem!
Yesterday I came back from space down to the planet and as soon as i got below 8000m, my screen froze in regular intervals.
Freeze, then 1 or 2 seconds of normal FPS than freeze again.
I realized later, that this behavior was due to the increasd range of the ore detector from 50 to 500 meters.
BUT: This has nothing to do with the performance! To confirm this, I scaled everything back to bare minimum settings and the problem did not change, so i don't think that speed was the problem.
I used the longer ore detector range before, over a year ago and i didn't encounter this behavior then.
At that time i ran a i5 4670k with a 770 GTX, so vastly inferior hardware.
My pc:
AMD Ryzen 3600
2070 Super
16 gig of RAM
3840x1080
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