[1.192.022] Relative dampeners allow engaging at larger distances then turn off
This behavior is quite misleading, if you look at a grid that's further than 100m away and press Ctrl+Z it will show on the HUD that dampeners are in Auto mode but a few seconds later it turns back on to regular dampeners, this all while neither targets moving.
It's an issue in the aiming code that has a different distance check (1000m) than the update one (100m).
1. Create/paste a somewhat large grid somewhere, with an antenna or GPS so you can see distance to it.
2. With character go ~300m away from it (under 1km though because that is the selector hardcoded limit)
3. Press Ctrl+Z while aiming at it to enable dampeners and look at the HUD.
The HUD will show dampeners go into auto mode then a variable amount of time later it turns back to simply on.