[1.190] Recent update broke a large portion of mods
Outdated
A large portion of mods ended up with MOD_CRITICAL_ERROR's, and major mod API changes weren't mentioned in the patch notes, hence why I figure this is a bug of some kind.
Files:
SpaceEngineers.log
Not a core Space Engineers issue. The mod makers have to update their mods to match the game, just like it has always been.
Not a core Space Engineers issue. The mod makers have to update their mods to match the game, just like it has always been.
That's a looong list though, with some very popular stuff in it... people can deal with API changes, but a bit more documentation would just be... nice and make "3rd-party content provider's" lives much easier.
That's a looong list though, with some very popular stuff in it... people can deal with API changes, but a bit more documentation would just be... nice and make "3rd-party content provider's" lives much easier.
Any modders with a problem that happen to find this thread.
Check you CubeBlocks file for references to definitions that dont exist.
Especially in the BlockVariants tags.
Checking for spelling and actual missing definitions etc.
This seems to have been the issue thus far.
Any modders with a problem that happen to find this thread.
Check you CubeBlocks file for references to definitions that dont exist.
Especially in the BlockVariants tags.
Checking for spelling and actual missing definitions etc.
This seems to have been the issue thus far.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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