[1.188.105] Rotor script issuses

Humphrey shared this bug 5 years ago
Outdated

I have noticed while scripting control for rotor assemblies that the script settings and the rotor settings do not agree.

Please see the attached script and screen shots.

What I am doing here is finding the rotor and overriding most of the settings to ensure the correct more of operation is enabled. However the rotor limits and displacement are not set correctly.

Specifically when setting the rotor limits to 'unlimited', in the rotor itself the limits become +/-361 and the rotor will then stop at these angles. The screen shot for the rotor shows it stopped at 361.0034degrees. It doesn't seem to matter whether the limit is set to 361 or float.MaxValue, the rotor setting goes to 361. And the rotor stops there.

Interestingly, if you then manually change either rotor limit setting by hand, the other snaps to 'unlimited' when set to +/-361.

With displacement when I set 0, the displacement of the rotor goes to its maximum positive travel.

Thanks for the great game and the modding interface.

Regards,

H

Replies (2)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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This bug is directly stopping me from building, and a similar if not identical bug has been known about since 2017, so, this is rather ridiculous.

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