[1.157 Dev - Present]Spiders/Wolves Spawned via VST Do Not Attack or Move

Ryan White shared this bug 5 years ago
Outdated

This problem/bug has been around since the introduction of the Visual Scripting Tool.


Using the function SpawnBot in the VST I have it where a spider will spawn at a set waypoint once the player enters the correct trigger. The game will correctly spawn the spider/wolf, however, they will just stand in position without moving or attacking.


I have tried this with all available bot subtypes that the VST will accept and it is the same with all of them.


To my knowledge, there is no other way of spawning aggressive fauna via the VST.

I've attached an example of the part of the script that is used for spawning the spiders/wolves and have also linked a video showing how they act.

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Replies (3)

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When I spawn a wolf, it spawns correctly, but then runs away from me.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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No idea if you still care about this, but you did not set their faction. Most likely they are on your faction.

Really would be nice to set their faction directly.

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