01_188_104 - 7000 Blocks Station not falling when cut in half
Hi Keen Team!
When playing creative in my Star System world, I pasted my latest planet station (workshop item) on ice in the Desert Biome and I've noticed :
> IF I destroy the center of my station using Large block Rocket Launchers, to cut it in half, it will not fall on the soil.
STR :
1 - Create a new Star System world, no NPCs (encounters + all), auto-save OFF, spectator view ON and No Block limits.
2- Paste my Planet station "The Lantern - Helideck Station" (Workshop link below).
3- Destroy the center part using Large Rocket Launchers OR simply delete the center part to cut the station in half so the Top part will fall on the lower part (hangar).
4- Noticed that the upper part will not fall (see images below).
Workshop item used : The Lantern - Helideck Station
Link :
https://steamcommunity.com/sharedfiles/filedetails/?id=1423819821
Testing Images : I've used Large block rocket launchers for this test
Even tried to ram it to see if it would fall after cutting the station in half = No
I found that they will not fall if they have over somewhere between 250 and 260 blocks.
I found that they will not fall if they have over somewhere between 250 and 260 blocks.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Generally I appreciate some way to work on floating objects while designing modules in Creative that I want to assemble later on. Gives you the ability to replace parts whos removal would otherwise make the whole thing fall apart. Maybe there can be an admin option to not convert separated stationary grids to ships or something.
Generally I appreciate some way to work on floating objects while designing modules in Creative that I want to assemble later on. Gives you the ability to replace parts whos removal would otherwise make the whole thing fall apart. Maybe there can be an admin option to not convert separated stationary grids to ships or something.
I have the same bug and it really is immersion breaking in my eyes. You can shoot small parts off a station and it works fine as it should.
However if you target the support structure of a bigger grid it just floats and defies gravity (screenshot).
If it's done intentionally for stability reasons, at least give us the option to turn it off at our own risk.
I have the same bug and it really is immersion breaking in my eyes. You can shoot small parts off a station and it works fine as it should.
However if you target the support structure of a bigger grid it just floats and defies gravity (screenshot).
If it's done intentionally for stability reasons, at least give us the option to turn it off at our own risk.
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