[REVERT PATCH CHANGE] "Fixed an issue where the Hinge would accept a rotor head as an attachment"

Kennet0508 shared this feedback 5 days ago
In Progress

Update 1.206 - Fieldwork

- Fixed an issue where the Hinge would accept a rotor head as an attachment

Broke all this amazing stuff that we could do!

Please unfix this!


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https://youtu.be/1lLTYX2hEFo

Right u-joint lived for a single day before being patched out of existence

Best Answer
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I figure just saying: i want this change reverted, isnt really fair. Its clear that its considered a bug at this point.


Why do i want this feature to stay


With rotor and hinge attached to the rotorhead at the same time:

- Its a way to have the hinge go beyond 180 degrees of rotation. (full 360 if needed by locking the hinge and using the rotors motion)

- Its got multiple ways to add extra attachement points on all sides

- It can change rotor offsets to allow for more uses for the 3x3 hinge

- It allows for the most compact u-joint design i have seen ingame

- It allows for piping on the left and or right side of the centre instead of only forward.


With the 3x3 rotorhead, you can see from one of the pics that i have a fully 360 rotating reloadable rocket launcher. you just cant have that without this feature.


Its been 5 YEARS since we last saw any new mechanical features being added (SE v1.195), so clearly your not gonna add any more cool stuff, so please, stop removing our toys!


Or atleast, if your gonna remove our toys, give us something to replace the functionality of it!

Replies (20)

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6

just why? why did this need fixing this one hurt no one. yes it's not intended use for hinges but just why???

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5

I support unattended CREATIVITY over unwarranted 'fixing'!

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5

Fix this and give us Share Inertia Tensor back to default settings.

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5

This wasn't a bug, it was a feature

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5

somtimes a bug can be a nice feature

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2

yeah, that makes sense, but considering this requires a fair amount of setup to work *most* of the time, I'd consider it an advanced building technique. I don't think any beginners will discover this in their first 10hrs, even less likely for it to destroy their ship and cause them to quit.

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2

Took me around 5k hours to discover it xD

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4

Some of the best turret designs use the hinge-rotor combination. Restore it to what it was!

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4

This was an epic game feature even if it was a bug, with the general response from the community generally being; “Oh that’s a bug? Well it serves my purposes well so whatever.” I feel like removing this was the complete opposite end up the spectrum. If asked / brought the general attention of the entire community I’m very certain this would get voted to be added as its own feature instead of “a bug” Lol.

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3

so many bugs and issues to fix, why fix one that seems to actually benefit the community???

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2

I have over 5k Hours, and one of the MAIN ways I construct my turrets for my ships is to make use of this - I don't think it's an exploit when it's just clever engineering?

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3

I figure just saying: i want this change reverted, isnt really fair. Its clear that its considered a bug at this point.


Why do i want this feature to stay


With rotor and hinge attached to the rotorhead at the same time:

- Its a way to have the hinge go beyond 180 degrees of rotation. (full 360 if needed by locking the hinge and using the rotors motion)

- Its got multiple ways to add extra attachement points on all sides

- It can change rotor offsets to allow for more uses for the 3x3 hinge

- It allows for the most compact u-joint design i have seen ingame

- It allows for piping on the left and or right side of the centre instead of only forward.


With the 3x3 rotorhead, you can see from one of the pics that i have a fully 360 rotating reloadable rocket launcher. you just cant have that without this feature.


Its been 5 YEARS since we last saw any new mechanical features being added (SE v1.195), so clearly your not gonna add any more cool stuff, so please, stop removing our toys!


Or atleast, if your gonna remove our toys, give us something to replace the functionality of it!

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3

I appreciate the attention space engineers 1 is getting in the midst of developing space engineers 2, but I don't think "fixes" like this serve a purpose other than to fill out the "fixes" portion of an update.


Please revert this specific change

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3

I am also here saying useful things, please revert, thanks

- local cutie

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6

Throwing in my two cents.


Please consider reverting this change, the Mech Community relies on little exploits like this to do the things that we do.

Or perhaps make it into a world settings like the "Super Gridding" exploit so players have to option to use it if they want to.

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3

This "fix" did more harm than good. I agree with the OP that this should be reverted to allow the great engineering solutions it enabled.

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2

Responses like this reply after an update fixing a bug is the opposite of what you want to see.


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3

I don't see why this was a bug in the first place

The fact they could connect was because rotors and hinges inherently use the "same" system, just in a different form factor. Hinges got introduced in the first place because making your own hinges via rotors wasn't intuitive, took a lot of space and was fragile

Please revert the change!

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4

Hi everyone,

We’re aware of the recent issue where the hinge no longer accepts rotor heads, and we understand it’s causing frustration with the fun mechanics it enabled.

The fix was initially implemented because large grid rotors and large grid hinge heads were combining in ways that led to crashes, clanging, and explosions. However, we overlooked cases where this mechanic was working well.

We’ve reviewed the options and made adjustments to keep things fun and functional. When the hotfix is released, the following will apply:

Large grid hinge WILL accept:

  • (SG) Rotor Head
  • (SG) Advanced Rotor Head
  • (SG) Medium Rotor Head

Medium hinge WILL accept:

  • (SG) Rotor Head
  • (SG) Advanced Rotor Head

(LG) Hinge base WILL NOT accept:

  • (LG) Rotor Part
  • (LG) Advanced Rotor Part

(SG) Hinge 3x3 base WILL NOT accept:

  • (LG) Rotor Part
  • (LG) Advanced Rotor Part
  • (SG) Advanced Rotor Part 3x3

(LG/SG) (Advanced) Rotor bases WILL NOT accept:

  • (LG/SG) Hinge Part
  • (SG) Hinge Part 3x3

(SG) Hinge base WILL NOT accept:

  • (LG/SG) (Advanced) Rotor Part (3x3)

We appreciate your patience as we fine-tune this.


Thanks for your understanding!

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1

This is AMAZING news!!!!

I got some feedback from other creators The tea is that the way the fix has been implemented Maybe breaks a lot of mods? or makes it harder for modders to use? Quote: "there is one little tweak I would make, as the implementation sits in a bit of an odd position for us modders. You have invented this mechanic as a blacklist, where it should have been a whitelist."


Feedback post here for the full details:

- https://support.keenswh.com/spaceengineers/pc/topic/47600-forbiddentoppart-should-be-allowedtoppart

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1

The blacklist they implemented is far less restrictive than if they'd done a whitelist. I appreciate that that modder's use case is they want to add a special mechanical part that only connects to its approved subpart, buuut, that limits far more creativity and parts mixing. What that modder needs is some game logic code that interferes with what they consider invalid connections. Or I guess for Keen to implement both a whitelist and blacklist...

However, really hoping they reconsider the small grid small hinge. It gets a lot of value out of being able to connect large rotor parts.

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1

Please update the list with "(SG) hinge allowed on large grid adv/normal rotor parts aswell! its an amazing solution i wasnt even aware of until right now! Thanks to QM for that one!


And check if the same works for the 3x3 hinge at the same time, since that would give a real nice conversion for piping from large to small grid sideways if it works (never tested it myself)

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1

Unfortunately, the large grid rotor parts cannot safely attach to the small grid 3x3 hinge base (just barely, edits to collision models would be necessary for a safe connection), however, they do safely attach to the small grid small hinge base.

Here's a screenshot of both large grid rotor parts and the small grid 3x3 rotor part attached to small grid hinge bases.

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1

Hotfix released. Dammit... small hinge still screwed.

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1

THANK YOU, Keen! Here's hoping you use some of our creations with it to inspire future additions to the game.

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1

Wait, that list looks like it's missing small grid small hinge base connecting to large grid rotor part (advanced or basic). Please include that combination; it works without clang.

It's also actually safe to attach a small grid 3x3 rotor part to a small grid hinge base. Please reconsider and allow some of the rotor parts to attach to the small grid small hinge base.

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1

ohh that was new, what situations would you use that over just a regular or advanced small grid 1x1 rotor?

Pics please!

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2

Hinges center their connection, so you get a small grid block dead center of a large grid block, with no fiddley rotor offsets. It's arguably the most stable way to mechanically connect from a small grid as the base grid to a large grid as the subgrid.

It also lets you make a right angle conveyor junction while the rotor base requires a straight connection.

Here's a LG basic refinery latched into the center of my favorite rover (using a mod to highlight the small grid so you can see the hinge base hidden within the LG rotor part). Without the small hinge to large rotor connection, the small grid has to be 1 block wider which, well, sucks.

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1

La comunidad en español coincidimos que no es buena idea quitarlo, daba margen a muchas creaciones únicas!

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