Projector block Issue
After welding a blueprint on a grid with multiple projectors on it (Only One Projector active at a time) and splitting the grid using a merge block (Merge Block Off), some or even all of the built projectors activate their individually loaded blueprints while their status is Off But the projectors Detailed Info is showing the corresponding information as if the Projector Blocks were in the On state.
The produced result is multiple blueprints being welded into one because 1 projector is switched On by the user while the rest are shadowly switched on overlapping each other.
The catalyst here is the merge block that produces this abnormality, if the merged block isn't switched on or off nothing weird happens.
To make this a bit more clear im using a small grid with multiple projectors attached by a rotor to a large grid ship like a printer - it prints small grid drones welded by large grid welders that detach after they are built.
Im using multiple projectors to have a variety of drone designs available but as i stated above ONLY ONE projector is active each time while the rest start projecting after detaching the merge block without any player intervention.
I have produced this bug in a new world on the latest version of the game without any mods active.
Hello Engineer,
Could you please share a video of the issue with us, as well as a blueprint of the grid where the issue occurs, or a world file? You can upload the blueprint to Steam as Hidden—this way, only we will be able to see it.
Additionally, please try to provide reproduction steps, explaining step by step how to reproduce the issue.
Thank you!
Best regards,
Keen Software House: QA Department
Hello Engineer,
Could you please share a video of the issue with us, as well as a blueprint of the grid where the issue occurs, or a world file? You can upload the blueprint to Steam as Hidden—this way, only we will be able to see it.
Additionally, please try to provide reproduction steps, explaining step by step how to reproduce the issue.
Thank you!
Best regards,
Keen Software House: QA Department
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