AI Move Block / Task Recorder Skip / Failure to execute waypoint list
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Its best seen in the video. I cant get around this one, no matter what I try unfortunately, so posting a video where the play button has no effect as it instantly dumps out next cycle.
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Dear player,
Thank you so much for your report!
Could you please help us understand the issue a bit better so we can try to reproduce it on our end?
Thanks again for reaching out—we really appreciate the help!
Best regards,
Ludmila Danilchenko
Head of QA, Space Engineers
Keen Software House
Dear player,
Thank you so much for your report!
Could you please help us understand the issue a bit better so we can try to reproduce it on our end?
Thanks again for reaching out—we really appreciate the help!
Best regards,
Ludmila Danilchenko
Head of QA, Space Engineers
Keen Software House
Hello!
Yes can certainly describe it
AI move block will skip waypoint(s) sproadically resulting in a "non-responsive" AI move block/task recorder. Proven skipping by actions not being executed, sometimes with the first waypoint in the list, but can occur with all.
It is worse when there is traffic nearby (i.e. other grids) but this is not a reliable measure (sporadic).
This can occur with or without script involvement, the script I am using is to attempt to work around the problem to try to refresh the block into action by switch it off/on to reset during a docking sequence if it fails to respond over time, by either no action "play" button occuring with/without behaviour enabled or no movement.
Unfortunately everything I have tried cant circumvent the bug. When it happens, its usually stuck for more than 5 minutes. Cutting and pasting will free up the issue.
I have seen this on multiplayer and singleplayer. Current this video was observed on my MP server.
Currently rebuilding my scripts as I broke it trying to get around this problem, but for the most part it should work.
I can pull a copy of the world from the server no problem.
Repro is hard though - its intermittent, I was just lucky to catch it happening so I could film what happens. When this was occuring the drone was in free space after just leaving an asteroid to return to a docking connector. So it was some distance from everything (500m+)
Survival mode. There are very limited mods I am using - but you should see them when I download this world. This does also happen without mods too.
Will update a link shortly(tm) once I get this script fixed
Hello!
Yes can certainly describe it
AI move block will skip waypoint(s) sproadically resulting in a "non-responsive" AI move block/task recorder. Proven skipping by actions not being executed, sometimes with the first waypoint in the list, but can occur with all.
It is worse when there is traffic nearby (i.e. other grids) but this is not a reliable measure (sporadic).
This can occur with or without script involvement, the script I am using is to attempt to work around the problem to try to refresh the block into action by switch it off/on to reset during a docking sequence if it fails to respond over time, by either no action "play" button occuring with/without behaviour enabled or no movement.
Unfortunately everything I have tried cant circumvent the bug. When it happens, its usually stuck for more than 5 minutes. Cutting and pasting will free up the issue.
I have seen this on multiplayer and singleplayer. Current this video was observed on my MP server.
Currently rebuilding my scripts as I broke it trying to get around this problem, but for the most part it should work.
I can pull a copy of the world from the server no problem.
Repro is hard though - its intermittent, I was just lucky to catch it happening so I could film what happens. When this was occuring the drone was in free space after just leaving an asteroid to return to a docking connector. So it was some distance from everything (500m+)
Survival mode. There are very limited mods I am using - but you should see them when I download this world. This does also happen without mods too.
Will update a link shortly(tm) once I get this script fixed
Hello Engineer!
Unfortunately, our QA and Support teams are currently dealing with a very high workload, which might lead to increased waiting times. We sincerely apologise for this—but rest assured, we’ll get back to you as soon as possible.
Thank you so much for your patience,
Best regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer!
Unfortunately, our QA and Support teams are currently dealing with a very high workload, which might lead to increased waiting times. We sincerely apologise for this—but rest assured, we’ll get back to you as soon as possible.
Thank you so much for your patience,
Best regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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