SE Dedicated Server, How to run with Multicore CPU

Remigiusz Tomaszewicz shared this bug 16 months ago
Won't Fix

Hello

I have problem with my Steam Dedicated server, Because works on only 1 core mabe 2, sometimes.

Haw i can run it with multicore CPU.


Is this even possible?

I have 10 core CPU on my server but, whenever I turn on the Dedicated server, only 1 core is loaded. On "Remote Client" i see CPU load on average 80% when i doo nothing special. It's true I have a big project but still only 1 core is used.

Can Anyone have idea how to fix it?

Replies (5)

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Hello!

Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.

Kind Regards

Keen Software House

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It would be nice to find a solution to this problem. I look forward to your reply

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This most likely behaves as expected, there is always one main CPU thread that is being used the most, DS should be able to use up to 4 cores based on what it is doing but not necessarily all the time.

Could you send us a log from the server after running the game, it could help us to see if there is any irregular behavior.


Kind Regards

Keen Software House

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Send 3 last one. I think it is correct one. I have a few mods, but I tried to prepare the package in such a way that there would be no problems with the mods. Everything works, as long as I don't make a large ship.

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I slept once time and i have a dream about that problem. I think it is each grid is added to specific core, and stay on this core. when i reload server another core is Overloaded.

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Hello Engineer,

We wanted to let you know that a new update for Space Engineers has been released recently.

When you have the chance, please update your game to version 208 and check if the issue you reported is still present.

Your confirmation will help us make sure everything is working as intended.

Kind regards,

Keen Software House

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Hello Engineer,

As there has been no reply to this thread in some time, we will close it. If you're experiencing this issue, please create a new thread.

Kind regards,

Keen Software House: QA Department

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Sorry for the long reply. But due to health issues, I haven't been able to check it out for a few weeks.

I updated my server, and it's fine in most cases, but unfortunately there's a slight change with mega builds. Specifically:


- It's definitely not bottlenecked by a single core in the processor, as was the case before. Everything is nicely distributed across multiple cores.


- There are no major problems when moving such a ship, sometimes textures take a little longer to load.

- When building a large structure (as a single object), the very act of building causes the entire server and everyone on the server to experience a momentary freeze frame (as if the server were to momentarily stop working).

This applies to both adding new blocks and welding. This also applies to function blocks and armor blocks.

But if I do anything else, without touching (or expanding) the mega structure, everything else works perfectly.

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