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Event Controller merge block detection
Not Enough Votes
The Event Controller needs the ability to detect when a merge block is no longer connected. Just like how the block added/removed feature allows you to look up a block, the EC needs to be able to select blocks like in the G menu and select one of a few events for each block (connector connected/not, merge block connected/not, thruster on/off etc). Aside from the menu itself, the merge block specifically is a big item that needs detection for use in things like bombs, missiles, escape pods etc. Please please add support for this.
I like this feedback
Not just this, but it seems detection has mostly Yins without the yangs so to speak. Like it detects if a door is or has been opened, but not closed.
It really NEEDS to have the option for BOTH states for the blocks listed on/off, open/closed, locked/unlocked, occupied/unoccupied and so on.
Not just this, but it seems detection has mostly Yins without the yangs so to speak. Like it detects if a door is or has been opened, but not closed.
It really NEEDS to have the option for BOTH states for the blocks listed on/off, open/closed, locked/unlocked, occupied/unoccupied and so on.
Same with Hinge/rotor/advanced rotor/wheels/ Connector/Piston, anything that connects to a subgrid or another grid.
Same with Hinge/rotor/advanced rotor/wheels/ Connector/Piston, anything that connects to a subgrid or another grid.
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