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Suggestion about Custom Turret Controller
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I hope I'm not duplication someone's idea (didn't find it on this site).
I'm in love with the vanilla custom turret controller but I really miss a piston controls by movement keys (W/S -> Forward/Backward, A/D -> Left/Right ... etc.).
Since the controller currently doesn't allow controlling the wheels/thrusters I think that will give us a huge advantage when designing/building/using retractable custom turrets, cranes, drill/welder/grinder arms ..... etc.
Thank you
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I always felt like cockpits and other controllers should allow you to choose how inputs are routed. For example, normally pressing "A" on the keyboard causes all left-facing thrusters to trigger. However, you could disable or rebind that functionality, perhaps causing it to extend a piston instead, or turn specific wheels on a subgrid.
I always felt like cockpits and other controllers should allow you to choose how inputs are routed. For example, normally pressing "A" on the keyboard causes all left-facing thrusters to trigger. However, you could disable or rebind that functionality, perhaps causing it to extend a piston instead, or turn specific wheels on a subgrid.
Example using the block from this suggestion:
https://support.keenswh.com/spaceengineers/pc/topic/a-block-that-triggers-block-actions-from-wasd-input
Example using the block from this suggestion:
https://support.keenswh.com/spaceengineers/pc/topic/a-block-that-triggers-block-actions-from-wasd-input
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