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Infinite loading of respawn and an error loading mods when connecting to the server

Артём Черных(Artika) shared this bug 3 years ago
Won't Fix

В последнем обновлении 1.198 была проблема бесконечной нагрузки в медицинском центре. Обычно это учитывалось при входе на сервер. Но стоит случайно умереть и снова бесконечная нагрузка на медицинский центр. Если вам нужно отправить видео с подобной проблемой. Я могу обеспечить!


Также в обновлении 1.199, то есть в текущей версии. Возникла проблема с загрузкой модов. Игроки выбрасываются с сервера во время загрузки модов, даже если они уже были загружены.

Я прикреплю журнал ниже.

Эта ошибка появляется не только на нашем сервере. Но на всех модах!!!!


Также произошел сбой игры в графическом интерфейсе при входе на сервер или в мир. Я прилагаю журналы игроков ниже.

Эта проблема наиболее распространена после бесконечной загрузки медпункта и сбоя при загрузке модов!


There is also a server error when a player picks up a Bulgarian.

The error is below!


2021/08/21 23:08:14.040 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Weapons.MyAngleGrinder.Grind()

at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)

at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()

at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()

at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 316

at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Weapons.MyAngleGrinder.Grind()

at Sandbox.Game.Weapons.MyAngleGrinder.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)

at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()

at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()

at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()

at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()

at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()

at Sandbox.Game.World.MySector.UpdateAfterSimulation()

at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )

at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 316

at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

Replies (6)

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I can't enter to the server 4 days. Game don't see a mods

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Hello, Engineer!

Thank you for contacting Keen Software House.


What can we help you with?


Support tickets are processed in English.

Please post your response in English. If you are able to provide a video that is relevant to the issue, please do so too.


Kind regards,

Laura, QA Department

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Is this bug report with three logs gone for consideration?

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Good afternoon, thank you for the answer. I play on the prometheus server.

And I haven't been able to get to the server for 4 days.

An inscription appears on the screen: error loading the world check the log for details

The server management looked at the log file and told me that the game itself does not see mods.

This text has been translated from Russian into English using promt translator, I hope you understand me.

Attaching Log File

Respectfully, Stepan Buyanov

вт, 24 авг. 2021 г. в 16:39, <support@keenswh.com>:

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Hello, Engineer!

Thank you for the information. We don't offer support on mods as these can cause issues and ask for mod-free worlds. In this instance, you said that others are able to join the server without issue, so assume it is not a server issue. I can see in the log a line that 2335587880 Server_Core_N4 fails to download before getting to the exception so may be worth trying to download this separately for one. As a good start, I would try the below and see if these resolve your issue. Please let me know how you get on after doing these steps :)

  • Verify your game files in Steam
  • Right click on Space Engineers in Steam Library → Properties → Local Files → Verify Integrity of Game Files

/bfSnH0rGoN-NgctSWBJN3LfvWZvgnfye9BrPgucxV0n8TDpNc-7yZYwSifdRXyl1quu20KGUNmHzSf6VGRbhWS4a_EYn2MclxJSOz6eVarmz-fhTWVaofVOAVZN_l_leF9dgQ5GF=s0

  • Delete SpaceEngineers.cfg file
  • It means your game configuration will be deleted
  • You can access your SpaceEngineers.cfg by typing %appdata% into your Windows search bar and you will be redirected to the hidden Roaming folder. After that just follow: \Roaming\SpaceEngineers.
  • Delete ShaderCache folder
  • Back up your whole Space Engineers Roaming folder and delete it
  • Restart Steam
  • Reinstall the game
  • Make sure your operating system is fully updated

Kind Regards

Laura, QA Department

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I did this in the first place - did not help

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Trying the second option you proposed, I did not do it

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Hello, Engineer!

Since trying the mentioned missed step has anything changed? Please let us know how you got on with this.

Kind Regards

Laura, QA Department

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Hello, Engineer!

Since trying the mentioned missed step has anything changed? I appreciate a log was given but no update on this thread. Please let us know how you got on :) or, if this should be closed.

Kind Regards

Laura, QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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