Blocks phasing through each other on collision

Kuroshi shared this bug 5 years ago
Outdated

After a discussion on this, I decided to have a look at Block phasing at high impact speeds.

To test this, I have made a new world, built an armor wall and rammed a decently sized ship into it at 100m/s. World files for before and after are attached, just enter the ship and go full force forward. You can observe the entire collision process very well using spectator cam.

Result:

unknown The ship is now stuck inside the armor and immobile. Some parts that are definitely too large for the holes in the armor are floating around behind it.

Happy bug hunting!

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


We will address all reported issues during future development and we will attempt to fix your issue as soon as possible. We are currently close to a Major release, which is under heavy development and this takes up a lot of our time.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards


Keen Software House: QA Department

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