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Return the ability to create planetary albedo maps using .add file

entspeak shared this feedback 5 years ago
Declined

I took a sanity break from SE planet modding for a while and am returning to it now that the game is out of early access.

I noticed that ore marks are handled differently now. This has caused a problem for some planet modders, as we were using that channel to create albedo maps to shade the surface on a global level rather than using voxels. The fact that this worked well in roughly 230 shades of gray (darker = less visible), rather than the on/off of voxel maps, allowed for smooth transitions. The look simply isn’t achievable through voxel maps. It really brought an extra dimension to my planet mods. It works tremendously well on moons or desolate worlds that normally use one or two voxel textures.

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/D3CB8E877831BF7F4C30B1CFA8B5D7097D81D314

/DD94CFEFC7FD965A83C4440C7B56F7392EB4D811

/9E3E0EE03C223429B745ADDDBBA7CA0664F95A00

All of the above mods have two voxel textures for the majority of the surface - one for soil and one for rock. The albedo shading was created by using the ore mark map in the .add file.

With the change to the way ore marks are done, these all now look uniformly shaded and flat... like sculpting clay.

And here is one from Xilthis - who discovered that this could be done. https://steamcommunity.com/sharedfiles/filedetails/?id=881593572

He uses the actual albedo map of Mars to shade the world:

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There are two unused channels in the planet .add files. Since you’ve changed the way ore marks work, could we have one of those unused channels to create albedo maps?

Replies (4)

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Hopefully this does come back, I use almost all of your planet mods to make my solar system.

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I'm working on Europa now. :)

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Sounds good, I actually wish to combine all the planet mods into one but my map kinda has them all from different authors. :P Maybe I should add you on steam though to chat a bit. You can always add me on steam if you like. I used a ton of your planets in my solar system mod.

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Voted. I just went to try and create a custom scenario using the mars planet and noticed the message about the issue. Hopefully they listen, 80 votes is a lot considering other things that got looked at

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I've been going through tons of planets on the workshop, and there are a massive number of comments about all the texture colors being pink/purple. So apparently this is needed to bring back a great number of planets.

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I'm pretty much with you. Vanilla features aren't that rich, and people who want challenges beyond vanilla but still without using mods will search up the workshop for better AI scripts, more cargo ships and encounters and most notably planets, but most of them are broken. I hope Keen understands us and help.

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Is this still a thing?

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I don't see KeenSWH doing anything at all to help the playerbase or modderbase. :P

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Yeah, they instead divert 90 % of their workforce to spread this mediocre product to yet another platform for 5 % extra playerbase with 400 % the entitlement rather than making the mediocre product into a good product for the relevant 85 % where the effort is actually worthwhile and any return more bountiful based on market reach and target audience alone, while the remaining 10 % works on ignoring the link spam in the forum, ignoring common sense in game design and basic metrics of usability, or experimenting with a new engine for some notionally SE2-like thing that will likely be castrated by design to the lowest common denominator of platforms so that it can suck right from the get-go for everyone rather than having a promising start and then getting the suck bolted on later for those who couldn't be bothered to wrap their heads around the "requirements" part in "system requirements".

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Not even a decline reason. KeenSWH just decided "Nah, screw this handy feature~".

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