[1.210.011] some turrets don't pull ammo

The Trinity project shared this bug 20 days ago
Submitted

As of the realise of 1.210.011 turrets on grids are refusing to auto load this is a random bug but has made a few 0f my ships incapable of reloading the turrets automatically me and another member of my faction has been doing some tests and one of his blueprints are also not reloading however once we hand load the artillery shell from the cargo container via the terminal the turret is capable of firing.

we have tested this with enough power, direct connection, ammo, creative, survival mode and the turrets still refuses to load we found this bug in Keen EOS US 12.

I do have a grid that I can post that shows that the turrets are wired but not feeding even if the turrets are directly connected to a new cargo container.

Replies (1)

photo
2

This also occurs on Steam servers as well. I have seen it happen the past two days on Keen US #9 PvE.

photo
2

yea its definitely a strange bug, my teammates grid that isnt on any server some how was effected with the bug as well and she had her blueprint saved for 1 year and then a few days ago it was effected

photo
2

It affected a new ship I created and had not even blueprinted yet.

photo
1

Did more testing on this today. For me, I replaced all the turrets in creative with the same result. These were assault cannon Turrets. I swapped them out for Artillery and then Gatling; Artillery and Gatling had no problem loading ammo with the same ship design. I did notice with Assault Cannons that if I had 12 turrets and 3-4 not pulling ammo automatically that a couple of them would show a flickering of ammo being loaded/unloaded. For a fraction of a second I could see 60 L (2 assault cannon rounds being loaded and unloaded). There were also 1-2 that weren't flickering at all. I can manually load all of them.

photo
2

yeah I had the same issue, I had also placed a large cargo container on the grid with artillery shells and an artillery turret directly connected to the cargo container and the turret still had refused to load, it for some reason effects the entire grid.

photo
1

This appears to be fixed with the Friday hotfix 1.210.013

photo
Leave a Comment
 
Attach a file