Realistic Sound Feedback (official servers)

error 404 shared this feedback 20 days ago
Not Enough Votes

Change sounds back to Arcade on official servers. Or at a very minimum change the setting to client side so everybody can play with what they like.


realistic sound is hardly what it name implies, its just Darth Vader breathing with all other sounds made quieter,feels like like you are playing with your ears in a fish tank . (space start)


Some games, i think even back in the 90's but certainly in early 2000's had realistic speed of travel of sound. If an enemy shot at you with a bullet faster than sound you got shot before you heard the gunshot. SE is too cheap to even have that.


And second, every time you have a bright idea you come force it on official severs. Same with radiation, food, now this dumb sound. They add completely nothing to the core of the game, they are just useless side quests.

And every time you ruin the experience for most players. Sure there are some fans that like every mistake you make, but most of the people, and i asked tens of them, do not like this sound and just keep quiet to avoid conflict and hurting you feelings.


I have over 5000 hours in this game, mostly on official servers. I think they should be kept in a stable, known condition so people happily return to playing on them. Servers were empty long before this wipe, also due to people not wanting to bother with food and radiation.

Replies (12)

photo
1

it needs to go back to the good normal vibes i agree

photo
4

Where's the dislike button?

photo
1

Feedback is valuable.


If you genuinely don't like the change, please get people to vote here on it.


For the Keen/OGSA side of the decision:

There are many features in the game that form the "intended" gameplay, these may very well be things that change this drastically.

Those changes are always going to be something players either love, hate or are neutral towards.

Radiation (both Solar and being cooked by a broken reactor) and food were part of the intended gameplay and Official Servers are there to provide a Vanilla version of the intended game.

When Realistic Sound was debated amongst the team and Devs, it was decided to be implemented because it no longer fell under an "experimental" setting, and was always inteded to be the default where possible.

Enabling it allows us to get feedback on the feature, including discovering any bugs that might be related to it. This includes the breathing appearing to be too loud for some players.


As a solution, maybe Keen could consider implementing "Classic Survival" in 1-2 servers?

photo
1

The simplest and most practical solution is to switch back to previous sound.

No research and development required, sure it has many bugs, you can and should address those, but it provides a much more enjoyable experience.

photo
photo
2

I'm curious why this needs to be a server-side setting. I'm not really invested in this because I don't play on the servers and I like the realistic sound setting anyway, but it does seem to me like this is something that wouldn't have an enormous impact if players were allowed to choose which version they wanted.

photo
1

I did not yet have a fight in this sound setting, but i imagine a player would only hear sounds of the grid they are in or those attached. That is in the vacuum of space.

If an enemy is close you will not hear their thrusters or their weapon fire. Which is correct, space is empty, there is no air to transfer sound vibration.

In atmosphere i suppose it is different. This part, if so, is correct.

I think this will have a negative influence mostly on inexperienced players as they will be less aware of when an enemy is near and get destroyed more often.


Also there are countless other unrealistic inconsistencies in this game, which could be addressed but get completely ignored.

I suppose this was the easiest one. Someone only had to switch from arcade to realistic in the sound options.

photo
photo
1

Please no more fish bowl

photo
1

For me this is functionally a regression, I set up a lot of audio based alerts. These effectively no long function in space where I spend the majority of my time in the game. Likewise with music etc... I now have to listen to clang drive on loop from youtube instead.


I propose that sounds from your own grid / subgrids should be audible when in cockpit to fix this... Could expand this to just have sound blocks work as before because they somehow use the helmet audio system ;)


That way my warning claxons will work in space and around space stations...

photo
2

So I’ve had some combat now PvP and pve, and I can’t hear when the enemy artillery or rails fire (you could before), I can’t hear when the bullets hit me (I just see the blocks breaking or bullets deflecting), and I can’t hear when the enemy detection system goes off so I’ve had to add lights to flash at me. But even then, if the sun is at the right angle, I can’t see the lights anyways. The realistic sound is hurting combat and enemy detection systems. The only thing I really hear now is breathing and chewing. I’m going to vote for the arcade sound to come back.

photo
1

Pitching in on the side of re-implementing arcade sound on officials. Given the number of exceptions against realism made for the sake of the experience of SE, I'm perfectly willing to buy the whole 'sound in space' trope.


And if realistic sound simply must be given a run in a larger capacity, maybe leave it to the hardcore servers only?

photo
1

Initially only the Hardcore servers had Realistic Sounds enabled. We never had any of the complaints regarding breathing or combat sounds when there, and many players were requesting it to be implemented on Standard servers too.

We're paying attention to feedback though :)

photo
1

Wrong reply, please ignore this comment

photo
photo
2

Ok, by now i had several fights. I find it the absence of sound makes it harder for the average player, or noob, to determine they are under attack.


After their ship is shot they come outside to check the damage and see what happened. They do not hear shots fired so they assume it was clang, or they collided with something.


Not everybody knows how to setup a broadcast controller with AI defensive block to alert you of enemy presence.

(And even if they do i often get a notification when enemy is much closer than 2,5km. Sometimes -i am serious- you will almost collide before you get notified, or before the server can be bothered to stream the enemy in. Even if we all now have only small hydrogen non gravity ships.)

Same with encounters.


More experienced players with better awareness have it easier.

photo
2

Consider my comment a vote mostly against the idea. I like realistic sound, food, and radiation. I hate radiation, but I like the challenge. I think they add to the core of the game because they create problems that require solutions (engineering). Also, food and radiation have created an environment where small grid fighters can exist. Radiation has turned planets into havens where you can stand outside and breathe fresh air and not get fried by the sun. I think it contributes to planets having a place in the game. Client-side sound wouldn't work because arcade sound (hearing sound through vacuum) is a PvP advantage, so it would precipitate player choice because if you don't have it on you are putting yourself at a disadvantage.

It does feel like being in a fish bowl, but that's literally (metaphorically) the case: the head is inside of a hollow sphere of which a third is glass. Of course the main sound is going to be breath (the resting breathing is a bit too loud, the stressed breathing is a bit too quiet). I haven't been shot yet, but if impacts on the grid where your feet are aren't audible they should be. It would be cool if the speed of sound was simulated correctly, but in this mode you would only hear it in planets.

I think it's a decent idea to have realistic sound on some servers (Cough EU1, my home cough) and not on others, with all other mechanics being equal, so it would let people choose by the sound they prefer.

For whatever it's worth, I have over 6000 hours.

photo
2

Make it a client side choice, and put a warning next to it. Will not hear enemies fire unless in atmosphere. Its that simple.


Also years ago we were discouraged from playing on planets.


It has (allegedly) a big impact on server performance, so most of the people moved to space.

If you are a planet player it should be about the same for you whichever mode you select.

photo
1

No, because if it's client-side PvP with realistic sound is not viable (because if you are the only one with it, it puts you at a disadvantage). If it's server side, it is viable.

photo
photo
2

I like realistic sound, it instantly gives you feedback as to if the room you're in is pressurised.

I don't think letting players choose in settings is a problem, its the best solution.

Be nice if we had a volume slider for the drill and grinders though wehhhhhh

photo
1

Oh BTW, why was this thread renamed, i named it official server sound

Leave a Comment
 
Attach a file
You can't vote. Please authorize!
You can't vote. Please authorize!