AI Recorder actions on waypoints are inversed
Solved
Issue:
After setting waypoints and then reversing order, the actions that are setup on the waypoints work in sequence aligned with original order instead of the newly reversed order.
Steps to Reproduce:
1. Set 4 waypoints in a specific order - i.e. A -> B -> C -> D
2. Reverse the order - D-> C -> B -> A
3. Add actions to order - D:1 -> C:2 -> B: 3 -> A:4 (number denotes action)
4. Run the recorded path.
Observed behavior:
When waypoint D is reached, action 4 is executed. Waypoint C triggers action 3. Waypoint B fires action 2. Finally waypoint A runs 1.
Expected Behavior:
Waypoint D fires action 1, C fires action 2, B fires action 3, A fires action 1
Happy to answer any questions if need. Thanks
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I have the same bug
Apparently my brain was fried working through this. After looking at this again, the behavior is fine, I was just thinking it through it wrong when setting it up. This can be closed.
Apparently my brain was fried working through this. After looking at this again, the behavior is fine, I was just thinking it through it wrong when setting it up. This can be closed.
Apparently my brain was fried working through this. After looking at this again, the behavior is fine, I was just thinking it through it wrong when setting it up. This can be closed.
Apparently my brain was fried working through this. After looking at this again, the behavior is fine, I was just thinking it through it wrong when setting it up. This can be closed.
Hello Engineer,
thank you for reaching our forum with this subject and also for your further update.
Happy to hear that you are no longer experiencing this problem.
Since there is no more assistance needed from our side, I will close this thread now.
Please do not hesitate to contact us again, should you observe any other problem in the game, by opening a new thread here on the forum.
Thank you for your understanding.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
Hello Engineer,
thank you for reaching our forum with this subject and also for your further update.
Happy to hear that you are no longer experiencing this problem.
Since there is no more assistance needed from our side, I will close this thread now.
Please do not hesitate to contact us again, should you observe any other problem in the game, by opening a new thread here on the forum.
Thank you for your understanding.
Happy Engineering!
Kind Regards
Keen Software House: QA Department
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