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Inconsistent hotbar/control panel command availability for grouped disparate AI
Submitted
Make a group containing a recorder, basic and move AI, select the group in the hotbar config you can add common "AI Behavior" on, off, on/off to the hotbar, the game knows they all accept the same order, but the control panel doesn't: select the group in the control panel and you can't set them as a group. Seems unintentional and is surely inconsistent, inconvenient and frustrating.
Pure vanilla, experimental mode off, Apex steam.
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I like this feedback
Hello Engineer,
After further discussion, we’ve determined that this is not a bug, so we will move this thread to the Feedback section of the forum.
Generally, AI blocks cannot be enabled as a group because only one offensive or defensive AI can be active at a time. That said, we understand your point - for example, combining a Move AI with a Basic AI Task could reasonably be groupable - and your feedback will help us evaluate potential improvements in the future.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
After further discussion, we’ve determined that this is not a bug, so we will move this thread to the Feedback section of the forum.
Generally, AI blocks cannot be enabled as a group because only one offensive or defensive AI can be active at a time. That said, we understand your point - for example, combining a Move AI with a Basic AI Task could reasonably be groupable - and your feedback will help us evaluate potential improvements in the future.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
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