Experiencing conveyor lag on my save
Reported
https://steamcommunity.com/sharedfiles/filedetails/?id=3487179390
Massive conveyor lag on my 400k PCU static grid. The lag disappears when I turn a conveyor block on and off (which I believe resets the conveyor system, or puts it on halt). So I built a timer chain that constantly turns a conveyor sorter on and off. This completely negates the lag but also makes the conveyor system unusable. The timer chain system is designated in the GPS menu, you can turn the timer blocks on and off to see how the lag affects my game.
Will this issue be fixed in the future, are there any reccommended fixes that I can do on my side ?
My thanks.
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Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello Emre,
Thank you for reaching out on the forum and for providing such a detailed description of your issue.
We are already aware of this issue and have an internal ticket for it. For now, we will add this thread to our internal ticket.
The issue is related to performance spikes that occur when the conveyor system recalculates on very large grids, for example, when placing blocks with conveyor ports or adding a new power source to the grid.
Unfortunately, there is no known workaround at the moment, but we’ll aim to address it in a future update. Once it’s fixed, we’ll post an update here.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
Hello Emre,
Thank you for reaching out on the forum and for providing such a detailed description of your issue.
We are already aware of this issue and have an internal ticket for it. For now, we will add this thread to our internal ticket.
The issue is related to performance spikes that occur when the conveyor system recalculates on very large grids, for example, when placing blocks with conveyor ports or adding a new power source to the grid.
Unfortunately, there is no known workaround at the moment, but we’ll aim to address it in a future update. Once it’s fixed, we’ll post an update here.
Thank you for your understanding.
Kind Regards,
Keen Software House: QA Department
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