Ai Basic task Follow Mode Fails
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Follow mode is inconsistent. Drones are often becoming confused, and going awhal.
It *appears* to be made worse or triggered even, by telling a drone to follow a beacon, Then telling other drones to follow it's beacon.
Here's a YT link to a "short". 4 minute video showing this issue. The video description also contains some important information.
Thank you
Hey man, I'm going to check back on this one. I won;t leave you hanging if you have questions. I'll help troubleshoot.
I'm checking back in. Keen has not yet responded.
I'm checking back in. Keen has not yet responded.
I'm checking back in.
I'm checking back in.
Hello Jesse,
Thank you for reaching out to us on the forum, and please accept our sincere apologies for the delayed response to this thread.
May we ask if this issue has been resolved in the meantime, or is it still occurring?
From the attached video, it appears that the world/server is modded. Could you please confirm whether the AI blocks are also modded blocks? If possible, please create a blueprint of the affected grid and paste it into a vanilla (unmodded) world or server to check if the issue still occurs.
If the issue does not occur in the vanilla session, it may have been caused by an obsolete MOD(s) or a broken Script(s), as these can sometimes interfere with the game’s core functionality and cause similar issues.
However, if the issue persists even in the vanilla world/server, please share the unmodded world/server save files with us so we can investigate it further. Please also include a screen recording/video showing the issue and the steps required to reproduce it on our side using the same world/server save file.
Kind Regards,
Keen Software House: QA Department
Hello Jesse,
Thank you for reaching out to us on the forum, and please accept our sincere apologies for the delayed response to this thread.
May we ask if this issue has been resolved in the meantime, or is it still occurring?
From the attached video, it appears that the world/server is modded. Could you please confirm whether the AI blocks are also modded blocks? If possible, please create a blueprint of the affected grid and paste it into a vanilla (unmodded) world or server to check if the issue still occurs.
If the issue does not occur in the vanilla session, it may have been caused by an obsolete MOD(s) or a broken Script(s), as these can sometimes interfere with the game’s core functionality and cause similar issues.
However, if the issue persists even in the vanilla world/server, please share the unmodded world/server save files with us so we can investigate it further. Please also include a screen recording/video showing the issue and the steps required to reproduce it on our side using the same world/server save file.
Kind Regards,
Keen Software House: QA Department
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