Block render edge/alignment and render error
Investigating
Light/Heay armor transition base force to draw edge line, unlike it's mirrored version. Different render behavior with similar blocks (literally mirrored version) suggest it is a bug.
Files:
se bug.png
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Hello Engineer,
thank you for reaching our forum with this problem. We are sorry that you are experiencing it.
Unfortunately we've had no success reproducing the issue. Could you please check if the issue is still present for you and provide us a blueprint of the grids?
Thank you in advance.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
thank you for reaching our forum with this problem. We are sorry that you are experiencing it.
Unfortunately we've had no success reproducing the issue. Could you please check if the issue is still present for you and provide us a blueprint of the grids?
Thank you in advance.
Kind Regards
Keen Software House: QA Department
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