[publictest]Game ignores changes in AI settings
Submitted
I started up a new world for the public test and used pretty much the default wild start.
Later on I realized That I rather wanted to play without barbarians, and turned them off.
They were still showing up, so I set the AIs to one max to get rid of them, and there will still barbarians and at least two AIs (while I was forced to fight a barbarian I saw a deer ... which I actually need to hunt ...)
Turning off hostile AI doesn't kill the barbarians. It just stops spawning new ones.
Turning off hostile AI doesn't kill the barbarians. It just stops spawning new ones.
Well, that is what I thought as well at first, but after turning it off I killed far more than 10 barbarians ...
Well, that is what I thought as well at first, but after turning it off I killed far more than 10 barbarians ...
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