[publictest]Game ignores changes in AI settings

Heiko M shared this bug 2 years ago
Submitted

I started up a new world for the public test and used pretty much the default wild start.

Later on I realized That I rather wanted to play without barbarians, and turned them off.

They were still showing up, so I set the AIs to one max to get rid of them, and there will still barbarians and at least two AIs (while I was forced to fight a barbarian I saw a deer ... which I actually need to hunt ...)

Comments (2)

photo
2

Turning off hostile AI doesn't kill the barbarians. It just stops spawning new ones.

photo
1

Well, that is what I thought as well at first, but after turning it off I killed far more than 10 barbarians ...