Deconstruct problem

Erik Sørdal shared this bug 5 years ago
Submitted

Some of the blocks is not possible to deconstruct or build. The submitted image shows 2 blocks that I can't do anything with. I don't get the "Right click to deconstruct" text on any of those two blocks and I have tried from all possible angles.

Other blocks of same type is possible to deconstruct, but not these two.

Replies (8)

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1

have this issue, sometimes if i pickaxe one voxel from the structure then the deconstruct options becomes available, in the meantime any time you point a tool at it you only get a Block melee action...

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I have a few of these, both large and small blocks I cannot touch. Usually the large blocks have a sweet spot if you can find it, but sometimes that sweet spot is underground. I have one of those now, a broken block I cannot repair, but it's adjacent to smooth, exposed, high traffic ground so I'm not going to dig there. Yesterday I spent some time attaching iron rope loops to untouchable timbers in my farm and towing them out with a rope drum- then going in to fix everything in my castle that Klang destroyed as the timbers rocketed off like railgun bullets in random directions for no reason whatsoever. That block I cant dig out is one of the casualties. A permanent reminder that the physics engine alone is the reason KEEN can't ever take this game past alpha. The core engine is terminally flawed.

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Random blocks have been difficult to deconstruct. Some have been successfully broken down but not after an exhaustive and time consuming search for a contact spot. Needs some tweaking.

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I have a large tunnel entrance I'm building that I can no longer build or deconstruct any of the blocks of it with my hammer.

Some of the blocks, like the large stone cube, seem to have a magic pixel that allows you interact with them if you can find it, but for the cubes it is on the bottom. Not particularly useful when you are using them as the floor.

The one thing all these blocks have in common is that they are built below what was the original terrain level.

I've also noticed in third person view that my engineer's feet sink through the blocks and it appears he is walking on the terrain beneath them.

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i have the same issue with small grid blocks right now, no way to deconstruct with hammer nor hand. the issue has only been with blocks separated from a main build

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My experience of this issue is that it affects any block that is close to the voxel. The sweet spot is found if you can get the angle where there is no voxel within 1m behind that point. However, finding a workaround is not what this notice board is about!! Of all the bugs and issues that I have raised and voted for, this is the one that kills the game for me. How can you build any building if you cannot attach it to the ground. But what is even more amazing is that after more than two months it is not yet even being considered. Get it fixed!!

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Just had a bout of nostalgia and decided to play Medieval Engineers again and 2 years later this bug is still there, and it has once again ruined the game for me. I was building a mountain top castle and decided i needed to rotate the grid I was using and am unable to remove 60% of the blocks I already placed so it can't be done without ripping up the ground which I don't want to do because I have the sneaking suspicion the bugs with landscaping are still there too. Come on guys, get this fixed! I know it's been in the works since atleast 2016, surely you got it sorted by now. It's a decent game underneath if it just weren't so painful to interact with things, I'd still be playing right now if I could hit anything with that blasted hammer.

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Still here.

Seems to be fixed in the community editon.

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