Better Inventory Control
Not Enough Votes
Much of the current inventory system feels like it's working against the player. For example:
- Can't access inventory when sitting in a control seat
- No matter where you access inventory your character is the 'first' one (On the left)
- The ordering of the containers jumps around while you're moving things, this is annoying
It would be nice if the inventory should allow us to sort containers by name (A-Z | Z-A), and would default the 'first' one to either our character OR the grid we're currently piloting.
In addition, it would be amazing if we had the ability to blacklist | whitelist items allowed to sit in a container. (Notice, sit, not pass through)
I like this feedback
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