Vallation Station - Ice in O2/H2 generators sucked DRY when docking to Vallation Station

David Schmidt shared this bug 21 days ago
Submitted

After filling both O2/H2 generators in the Aquila with ice (16 tons!) I dock at Vallation station. When look at Ice in Inventory I see it rapidly depleting. My H2 tanks do NOT get drained. Undocking from the station stoped the drain (but I ended up with only a few hundred KG left).


Possible contributing factor: I'm also going to report a bug in the physics engine when a small craft (fully powered off) was docked to the Aquila at the time. But I was docked to Vallation Station and simply undocking stopped the drain.

Replies (5)

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Further update:


After mining more ice I turned off my O2/H2 generators before docking at Vallation Station. I ensured that H2 tanks were all at 100%. I placed 400kg of ice in one generator then docked at Vallation Station. All 400kg of ice remained. I turned on the generators and all 400kg of ice was depleted in about 10 seconds. (I had all other ice in my inventory to prevent pulling from ship's cargo).

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you are filling base hydrogen tanks across the connection. O2/H2 generator won't eat ice unless it has somewhere to store the gas (either H2, or O2). If the station has storage tanks that aren't full, your ship will convert ice -> gas and provide it to the network, and the network will store it in the base storage tanks. Not a bug.

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Not a bug, but definitely theft by the AI Overlord, Colonization Authority!

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The problem is the bases/npc ships have "infinite" storage while having zero stored, so ships that aren't set to fill, will drain all energy/O2/H2 to whatever they are connected to. When you connect a NPC base or NPC ship, they have batteries and H2/O2 that have infinite resources, but only if your ship is set to "Fill". Auto will just drain every resource on your ship while that the base has infinite storage that it sends into the void.


Like there are two ways to fix this IMO, either make containers "auto" default to fill if the vehicle has engines/wheels, and is powered on (thus it's a ship/vehicle.) Or to always prefer resource averaging, where it will move resources to have the same % between all containers until they are all full. In regards to NPC containers, they just need to work like player storage, and instead have NPC versions of the generators (Eg Solar/Reactor, H2O2 generator) that operate without a fuel source unless a mission requires it.

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I would really like a way to set up a 'Smart Parking' function. Something like lock the landing gear and any connectors, turn off the dampeners, turn off all engines. if the connector locks then set hydrogen tanks and batteries to fill. If it is possible to do this with hotkeys, I haven't worked out how and I have had no success getting them to do anything close to this.

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Since the game has a concept of "owned" and "unowned" grids perhaps the best rule is that automatic functions should not take place between two grids with different ownership. Only manual transfers of H2 or from cargo containers when grids with different ownership are connected.


While we still don't have a way to "capture" and officially own a ship we didn't build, the game obviously knows which grids we built (and can build on) or grids we didn't since they don't allow us to add blocks to them. So, just turn off auto-transfer operations (O2/H2 Generators filling a station tank or the station's O2/H2 Generators pulling ice from your cargo).


Yes, this means that if you need fuel you should have to pay for it. Perhaps the stations could even offer storage "rental" where you can pay for storing things at a station?

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You can always design your H2/O2 generator and thrusters on a section that is isolated from the rest of the logistics with a filter block. Even though it says no functionality, but thats only for the filter part and the single directional part still works. So gas/ice comes into the network but nothing ever leaves it.

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