An alternative to long distance travel

Nigel Haslock shared this feedback 24 hours ago
Not Enough Votes

How about allowing the player to queue up a sequence of jumps?

Recently I was making a bulk delivery from Dustspire Junction to Palatine Station, jump to Kemik, jump to Vallation Station, jump to Palatine Station. Each jump requiring <TAB>, click on MAPS, mouse move scroll to see the target station, click on the station, click on FAST TRAVEL, watch the loading screen. Actually dock at Palatine Station to deliver the current load, then repeat the process to return for the next load. Repeat the whole process until the whole of the contract has been delivered. Yes I could have extended the capacity of my ship, but I wasn't ready to do that yet.

This is not game play, this is actively discouraging players.

Allowing players to, at one visit to the MAPS page, create a complete route (perhaps even save it for reuse) and then initiate it. would encourage players to plan their actions.

Following a route could then, visually, be travel cut scene, cameo of waypoint, travel cut scene, repeated until final destination. Without the need to load the world at each waypoint, only the final destination, the real world time to reach the final destination should be shorter while the repeated cutscene plus cameo would make multi hop trips noticeably longer than a single hop trip.

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