Voxel manipulation, roads?

Leighton Walton shared this feedback 2 hours ago
Not Enough Votes

Hey, I’ve long thought and wished for better voxel manipulation, with the implementation of water down the line I believe this could now be possible,


What do I mean by voxel manipulation? Well drills are fun, mining is cool, but, the actual physicality of mining in SE is arcade, in SE 1 I love building excavators, small wheeled / tracked excavators similar to IRL vehicles, but also large scale industrial excavators, rather than just simple auto drills … relating this back to the question at hand, what if we could have better blocks which manipulate voxels, without automatically mining the material? such as earth moving vehicle blocks, I could build a front loading shovel in SE2 quite really, but it has no practical use, what if we could add a block which would manipulate voxels, smooth out terrain, make roads possible, detail the ground around you, shape it how you want instead of simply digging / mining it away, this could be amazing for irl style vehicles such as 360° excavator with a bucket instead of a drill, shovels, loaders, tippers and dumpers, maybe even a road roller? I’m simply proposing more reality, less arcade when it comes to voxel manipulation

Replies (3)

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P.s, even if you don’t specifically want these ideas, what about small scale, something as simple as tyres leaving tracks, overtime those tracks become regular routes or roads for you, built a quarry / mine far from base? Drive there enough times and eventually you’ll have your own track / path

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If the road system was extensive, it may require another planetary data layer. Another layer could carry non-natural non-grid features which could be referenced when showing terrain. This could be farms, roads, and other landscape engineering projects. (may be!) Probably not as detailed as normal voxel mining.

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With the current terrain, using any Heavy logistics vehicle is inefficient, but having roads that are easily made from voxels instead of blocks could be the way to go. Given its worth the hassle to build a road. Also, having the waste product stone being turned into gravel and used as voxel material, or further processed into concrete for blocks/voxels.

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Yeah, roads would be a nice thing to be able to 'easily' create. Maybe a tool like a drill that is simply a level ground tool (like a grading tool or bulldozer blade) that pushes the voxels in such a way that fills in ruts and smoothes out bumps.

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