Native Buildvision (or similar) GUI for SE2

Apologies shared this feedback 7 hours ago
Not Enough Votes

Hello Keen,

I want to start by expressing how much I love the game you’ve created. SE1 is by far my most-played game(5600hrs), and I’ve really enjoyed everything you’ve done with SE2. In many ways, SE2 feels like a nearly complete upgrade from the original.

There is, however, one glaring issue that the first game had, but that was eventually addressed through mods: the ability to move, rename, set values, and otherwise manipulate mechanical blocks while being able to see and interact with them directly in-game.

The “K” menu is still great for most things, but finding a specific hinge, rotor, piston, or other mechanical block in a project containing hundreds of blocks can be a massive challenge. For a game built around mechanical engineering and complex creations, being able to easily identify and interact with these individual components would be an enormous quality-of-life improvement.

I’ve attached some examples of projects I created in SE1 that demonstrate the kinds of things that can be accomplished when you have a way to visually identify and control individual mechanical blocks outside of the “K” menu. As well as a picture of the GUI that Buildvison has. Many of these types of creations are simply not feasible to build or manage in SE2 without some sort of GUI or interface that allows you to select and control blocks directly within the game world.

I’m not a software designer, so I have no idea what would be involved in implementing something like this, and you may even already have something similar in development. I simply wanted to bring it up because I think this would be a tremendous benefit to many players — including veteran players, content creators, and people who are new to the game.

Thank you for all the work you’ve put into SE2. I’m really excited to see where you take it!


Here's another post from someone else that had the same idea, but didn't get many votes.


Controlable mouseover block details (Buildvision mod) Base game

Alice Aiyousuru shared this feedback 19 months ago


Not Enough Votes


A way to do exactly as the mod had done but on the game engines side to lower impact and keep with how useful this mod factually is, if you make complex things in SE 1 you LOVE BuildVision as a mod due to how much stress it takes out of figuring out which of the 30 wheels are the front axle or which thrusters to pack as a group.


I personally suggest you contact the mod creator and if you can make a deal or straight up hire them for the fair use of their work. This would greatly improve the quality of building even for newer users to the franchise.

Replies (4)

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this or sumthin like it needs to be developed for se2

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This 100% needs to be a feature in SE2!

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You have my vote!

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Yeah, Build Vision type of interaction UI is a must have. Check also this suggestion: Wireless Terminal

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