Programmable blocks

Matata shared this feedback 3 hours ago
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TLDR; Block programming as seen in scratch or blockly could be a midway point between event controllers and C# programmable blocks.


The programmable blocks as they are now (timer and event controller) are great for smaller tasks, but longer sequences of logic are difficult to program as of right now. Block coding, as seen in applications for children like scratch or blockly, could be a midway point between the event controllers and the programmable blocks with C# from SE1.


Say I want to have a bunch of screens on my bridge showing different systems on the ship like; ship damage, cargo capacity, landing gear status and so on, making the bridge feel alive. None of this is that hard to program, but needing to learn C# or having 5 event controllers per screen is going to be a hassle. So if the programmable block has the ability to switch between block code and syntax code(or whatever it is called). It would make it easier for those of us who don't code too well to have a shot at making cool stuff with logic.


I am of course assuming the programmable block will be coming as it is in SE1. More files per block to reduce the mess, and a block coding mode for those who aren't software engineers and don't need to make highly complicated VTOL programs.

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NVM, didnt realize this was already a "under consideration". So ignore this post and see: https://support.keenswh.com/spaceengineers2/pc/topic/55251-proposal-visual-programming-block-as-an-alternative-to-event-controller

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