Input delay, camera movement, 60Hz
I became aware of the issue, that camera movement ticks at 60Hz, input as well.
What are >60Hz PC setups for, if this is how it works?
It feels like there is no even interpolation for camera, so it combined with the input at 60Hz feels very VERY bad. (I have a 144Hz one and I am used to see EVERYTHING on this rate. My condolences for anybody with even better setups)
Sadly, anybody who wants >60Hz is a minority. BUT, a lot of people in, for example, competitive games want even more and a little bit above. Why? Because input reads more frequently. Not this game tho... I can not comprehend a reason to make a game behave like this. Every engine nowadays splits simulation frames with render frames, and the devs make input reads and the camera movement on the render frames. They don't usually need to get out of alpha or beta to make it this way. This isn't even a hard resolution for the issue... Unless in VRAGE it for some reason works way differently... I hope not...
At this point I'm just begging.
I will leave the game on my acc for now, but we will see how the development goes at important points. Hope i won't have to beg steam support for a refund.
I like this feedback
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