Airtight voxels
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This is an old SE1 desire that I'd like to suggest for SE2, which is that a voxel surface be considered airtight, perhaps by giving us some sort of resin-like material to seal any microfractures or the like. That would allow some greater base design options.
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Considering something like
1. Raw cave mode: Sealing off a cave entrance should allow the room to be pressurized, but have the air vent show a warning of some sort as there is a slow air leak due to porosity of the rack material.
2. Sealed material cave mode: Some sort of resin paint that can be used to seal the voxel surfaces and would make the cave fully airsealed.
Considering something like
1. Raw cave mode: Sealing off a cave entrance should allow the room to be pressurized, but have the air vent show a warning of some sort as there is a slow air leak due to porosity of the rack material.
2. Sealed material cave mode: Some sort of resin paint that can be used to seal the voxel surfaces and would make the cave fully airsealed.
I would add the possibility to seal rooms using subgrids. Think big hangar doors, boarding ramps, extendable docking mechanisms and so on. And by that I mean without physically merging the movable subgrids to the main grid. Small gap between grids would be considered as a seal basically.
Alternatively, we might need much better merging mechanics. The biggest problem here is being able to unmerge grids when too many blocks are touching without using dozens of merge blocks.
I know we can potentially use an old technique where 2 grids are merged along edges that are touching each other but not actually attached. This is how we did it in SE1. But it is quite challenging and often looks ugly.
We could have something like "magnetic sealing" strips. A couple of different variants, including long strips, so you don't need to place dozens of small blocks along the edge you want to seal. The sealing strip would have atatchment only on one side and all other sides, even if physcially touhing other blcoks are not actually connected to them.
This would be ideal for things like custom glass cockpits, for example.
I would add the possibility to seal rooms using subgrids. Think big hangar doors, boarding ramps, extendable docking mechanisms and so on. And by that I mean without physically merging the movable subgrids to the main grid. Small gap between grids would be considered as a seal basically.
Alternatively, we might need much better merging mechanics. The biggest problem here is being able to unmerge grids when too many blocks are touching without using dozens of merge blocks.
I know we can potentially use an old technique where 2 grids are merged along edges that are touching each other but not actually attached. This is how we did it in SE1. But it is quite challenging and often looks ugly.
We could have something like "magnetic sealing" strips. A couple of different variants, including long strips, so you don't need to place dozens of small blocks along the edge you want to seal. The sealing strip would have atatchment only on one side and all other sides, even if physcially touhing other blcoks are not actually connected to them.
This would be ideal for things like custom glass cockpits, for example.
From a “realistic” perspective, the material of asteroids consists primarily of unsorted primordial material that has not undergone a melting process—or has done so only to a limited extent—and is porous, with a high content of volatile substances (water ice, CO₂ ice, ammonia, etc.).
The voxel material of asteroids should therefore not be gas-tight.
In contrast, the material of planets and moons has undergone melting and separation processes, so with the exception of the surface layer of soil exposed to atmospheric influences and all types of erosion, or regolith exposed to meteorite bombardment, it should be homogeneous and therefore gas-tight.
A particular problem is posed by secondary rocks—sedimentary rocks such as sandstone or shale are often sources of ores. They are porous and therefore not gas-tight. Other types of sedimentary rocks, such as rock salt or limestone, are generally gas-tight on their own but are easily subject to water erosion.
Another problem relates to the strength of the material. Asteroid material (as well as regolith) has low strength and low cohesion, so it would not be able to withstand the internal pressure within the cavity formed if there is a vacuum on the outer surface.
The problem of sealing underground spaces—in my opinion, simple “coatings” are an inadequate solution. The airtight sealing layer should be at least several centimeters thick. But a good solution might be to seal the area with a layer of concrete... and, if necessary, apply a gas-tight coating to the concrete layer.
I believe that both natural and man-made underground spaces should always be considered unsealed, not gas-tight. Therefore, it is always necessary to create gas-tight sealing layers within them.
In environments with an atmosphere (on planets with atmospheres), it would be appropriate to distinguish between the “surface environment” exposed to wind, rain, and other weather conditions, an “enclosed environment” behind the doors of hangars and other structures (or even just a few meters from the entrance to a cave or tunnel), and a “breathable environment” inside sealed buildings, ships, and vehicles.
From a “realistic” perspective, the material of asteroids consists primarily of unsorted primordial material that has not undergone a melting process—or has done so only to a limited extent—and is porous, with a high content of volatile substances (water ice, CO₂ ice, ammonia, etc.).
The voxel material of asteroids should therefore not be gas-tight.
In contrast, the material of planets and moons has undergone melting and separation processes, so with the exception of the surface layer of soil exposed to atmospheric influences and all types of erosion, or regolith exposed to meteorite bombardment, it should be homogeneous and therefore gas-tight.
A particular problem is posed by secondary rocks—sedimentary rocks such as sandstone or shale are often sources of ores. They are porous and therefore not gas-tight. Other types of sedimentary rocks, such as rock salt or limestone, are generally gas-tight on their own but are easily subject to water erosion.
Another problem relates to the strength of the material. Asteroid material (as well as regolith) has low strength and low cohesion, so it would not be able to withstand the internal pressure within the cavity formed if there is a vacuum on the outer surface.
The problem of sealing underground spaces—in my opinion, simple “coatings” are an inadequate solution. The airtight sealing layer should be at least several centimeters thick. But a good solution might be to seal the area with a layer of concrete... and, if necessary, apply a gas-tight coating to the concrete layer.
I believe that both natural and man-made underground spaces should always be considered unsealed, not gas-tight. Therefore, it is always necessary to create gas-tight sealing layers within them.
In environments with an atmosphere (on planets with atmospheres), it would be appropriate to distinguish between the “surface environment” exposed to wind, rain, and other weather conditions, an “enclosed environment” behind the doors of hangars and other structures (or even just a few meters from the entrance to a cave or tunnel), and a “breathable environment” inside sealed buildings, ships, and vehicles.
I'd say something like (if possible) the area of the internal space determines the rate of o2 leaking, a tiny chamber would leak at a slower rate than a massive hangar carved out of the rock, which might overwhelm even you best o2 generators attempts to keep it pressurized.
I'd say something like (if possible) the area of the internal space determines the rate of o2 leaking, a tiny chamber would leak at a slower rate than a massive hangar carved out of the rock, which might overwhelm even you best o2 generators attempts to keep it pressurized.
Real asteroids—starting at a size of about half a kilometer—begin to take on a very bland, uniform shape... Rotation (centrifugal force) and gravity are responsible for this.
Even from the photographs, it is clear that asteroids are mostly “loose” piles of debris of all sizes. Although beneath the surface, they may be bound together by ice.
This may come as a surprise to some, but even on the Moon, the temperature at a depth of 1–1.5 meters below the surface is between –30 and –40°C and remains constant throughout the lunar day (up to +125°C on surface) and lunar night (down to –173°C). This is because regolith is an excellent insulating material.
Real asteroids—starting at a size of about half a kilometer—begin to take on a very bland, uniform shape... Rotation (centrifugal force) and gravity are responsible for this.
Even from the photographs, it is clear that asteroids are mostly “loose” piles of debris of all sizes. Although beneath the surface, they may be bound together by ice.
This may come as a surprise to some, but even on the Moon, the temperature at a depth of 1–1.5 meters below the surface is between –30 and –40°C and remains constant throughout the lunar day (up to +125°C on surface) and lunar night (down to –173°C). This is because regolith is an excellent insulating material.
...Wasn't this already planned somewhere?
...Wasn't this already planned somewhere?
i mean.. i would be happy with terrain voxels mitigating radation at least... airtightness would be cool, but i wouldnt consider it the be all end all when we could just throw up some interior walls inside a cave area.
i mean.. i would be happy with terrain voxels mitigating radation at least... airtightness would be cool, but i wouldnt consider it the be all end all when we could just throw up some interior walls inside a cave area.
Been thinking about this a little and maybe a more 'realistic' (for Semtex :) method may be that our ore detector could have a function to detect 'rare' airtight areas inside asteroids. Not meaning 'airsealed with air inside' but solid chunks of unbroken stone inside of asteroids (or moons or planets) that would function as a place you could build an airsealed base inside with careful use of the drill. It would mark the boundaries as you drill, and don't push your cavern too close to the edge or it may break seal (requiring normal methods).
The benefit here might be that you are out doing scanning asteroids and stumble on an asteroid that your ore detector marks as suitable for a habitat. That could be a prize, you could (in multiplayer) sell the location, maybe even it could be a mission to 'scan for asteroids that could be suitable for habitation inside.'
Been thinking about this a little and maybe a more 'realistic' (for Semtex :) method may be that our ore detector could have a function to detect 'rare' airtight areas inside asteroids. Not meaning 'airsealed with air inside' but solid chunks of unbroken stone inside of asteroids (or moons or planets) that would function as a place you could build an airsealed base inside with careful use of the drill. It would mark the boundaries as you drill, and don't push your cavern too close to the edge or it may break seal (requiring normal methods).
The benefit here might be that you are out doing scanning asteroids and stumble on an asteroid that your ore detector marks as suitable for a habitat. That could be a prize, you could (in multiplayer) sell the location, maybe even it could be a mission to 'scan for asteroids that could be suitable for habitation inside.'
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