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GRAVEL. Dumper trucks, JCB's, Graders, site levelling and roads

Eamonn Fanton shared this feedback 41 days ago
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This is one resource we always have too much of and little use for, but an idea occurred to me where it could be one of the most useful resources in the game.


As I understand it the engine for SE2 has completely changed and now all voxels are deformable and have their own physics. Also with the future inclusion of water flow it occurred to me could the same physics be possibly be applied to loose gravel.


Just imagine being able to load up a dumper truck with gravel and tipping out on the surface of a planet and then using it to level surfaces, make roads, or fill in holes created by mining. I could see no end of possibilities with regards building dumper trucks, JCB's. graders, and when water is adding the creation of dams.


Obviously this would be put on the long term list if accepted, but it would be so cool having vehicles that actually did work with the landscape.

Replies (1)

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When mining the ground in SE1, you received gravel. By having an alternate mining tool for turning voxels into gravel, we could then make "concrete" in a mixer block or refinery. This could then be re-applied to the terrain with another tool that functions like the existing "voxel hand". I think this would be the most straightforward way to have voxel manipulation in survival using the mechanics that already exist in SE2.

Liquid gravel mechanics could be introduced later, along with lava and other liquids of different viscocities which I think Keen are experimenting with.

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